Method for controlling a computer generated or physical character based on visual focus
First Claim
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1. A method for controlling movement of a physical three-dimensional robot, the method comprising the steps of:
- providing the physical three-dimensional robot;
providing a computer system including a display device and an input device;
providing a user interface software connected to the display device and the input device, wherein the user interface software is capable of manipulating a plurality of digital controls displayed on the display device in response to input from the input device;
providing a control system software connected to the physical three-dimensional robot and the user interface software, wherein the control system software is capable of manipulating the physical three-dimensional robot in response to the manipulation of the plurality of digital controls by the input device;
providing an environment on the display device that represents a field of vision of the physical three-dimensional robot, wherein the physical three-dimensional robot is not displayed in the environment on the display device;
creating the plurality of digital controls to overlay onto the environment, wherein the plurality of digital controls are capable of being overlaid onto each other by the input device to cause movement of the physical three-dimensional robot; and
moving one digital control of the plurality of digital controls from a first position to a second position within the environment on the display device in response to input from the input device, wherein such movement causes a movement of the physical three-dimensional robot.
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Abstract
A user interface allows an operator to control the visual focus of digital, CG characters and/or physical robotic characters. An interface with one or more tiered shapes is overlaid on a video feed of the digital or physical character'"'"'s surrounding environment. An operator can move the overlaid tiered shapes around the video feed with a standard input device like a mouse, stylus, or joystick to control the visual focus of the digital or physical character.
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Citations
27 Claims
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1. A method for controlling movement of a physical three-dimensional robot, the method comprising the steps of:
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providing the physical three-dimensional robot; providing a computer system including a display device and an input device; providing a user interface software connected to the display device and the input device, wherein the user interface software is capable of manipulating a plurality of digital controls displayed on the display device in response to input from the input device; providing a control system software connected to the physical three-dimensional robot and the user interface software, wherein the control system software is capable of manipulating the physical three-dimensional robot in response to the manipulation of the plurality of digital controls by the input device; providing an environment on the display device that represents a field of vision of the physical three-dimensional robot, wherein the physical three-dimensional robot is not displayed in the environment on the display device; creating the plurality of digital controls to overlay onto the environment, wherein the plurality of digital controls are capable of being overlaid onto each other by the input device to cause movement of the physical three-dimensional robot; and moving one digital control of the plurality of digital controls from a first position to a second position within the environment on the display device in response to input from the input device, wherein such movement causes a movement of the physical three-dimensional robot. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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17. A method for controlling movement of a computer generated character, the method comprising the steps of:
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providing the computer generated character; providing a computer system including a display device and an input device; providing a user interface software connected to the display device and the input device, wherein the user interface software is capable of manipulating a plurality of digital controls displayed on the display device in response to input from the input device; providing a control system software linked to the computer generated character and the user interface software, wherein the control system software is capable of manipulating the computer generated character in response to the manipulation of the plurality of digital controls by the input device; providing an environment on the display device that represents a field of vision of the computer generated character, wherein the computer generated character is not displayed in the environment on the display device; creating the plurality of digital controls to overlay onto the environment, wherein the plurality of digital controls are capable of being overlaid onto each other by the input device to cause movement of the computer generated character; and moving one digital control of the plurality of digital controls from a first position to a second position within the environment on the display device in response to input from the input device, wherein such movement causes a movement of the computer generated character. - View Dependent Claims (18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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Specification