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Method for controlling a computer generated or physical character based on visual focus

  • US 8,307,295 B2
  • Filed: 10/03/2007
  • Issued: 11/06/2012
  • Est. Priority Date: 10/03/2006
  • Status: Active Grant
First Claim
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1. A method for controlling movement of a physical three-dimensional robot, the method comprising the steps of:

  • providing the physical three-dimensional robot;

    providing a computer system including a display device and an input device;

    providing a user interface software connected to the display device and the input device, wherein the user interface software is capable of manipulating a plurality of digital controls displayed on the display device in response to input from the input device;

    providing a control system software connected to the physical three-dimensional robot and the user interface software, wherein the control system software is capable of manipulating the physical three-dimensional robot in response to the manipulation of the plurality of digital controls by the input device;

    providing an environment on the display device that represents a field of vision of the physical three-dimensional robot, wherein the physical three-dimensional robot is not displayed in the environment on the display device;

    creating the plurality of digital controls to overlay onto the environment, wherein the plurality of digital controls are capable of being overlaid onto each other by the input device to cause movement of the physical three-dimensional robot; and

    moving one digital control of the plurality of digital controls from a first position to a second position within the environment on the display device in response to input from the input device, wherein such movement causes a movement of the physical three-dimensional robot.

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