Video games adapted for wagering
First Claim
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1. A computer implemented method to allow wagering during a video game, the method comprising:
- providing player credits to a player;
enabling the player to play a computer implemented video game which comprises receiving directions from a player which control a player icon in the video game for a continuous plurality of time units wherein each time unit is of equal duration;
for each time unit played by the player inside the computer implemented video game, automatically debiting from the player credits an amount, the player credits being displayed in the computer implemented video game,wherein for each time unit in said plurality of time units, the automatic debiting provides the player a chance in the computer implemented video game, automatically and without any action required by the player, to win a primary award, the primary award being based upon each respective time unit; and
during said plurality of time units, allowing the player to take a discrete player action in the computer implemented video game that results in a potential secondary award to the player, the discrete player action comprising killing an enemy or hitting a target or opening a container or passing a checkpoint, the secondary award being based upon the discrete player action.
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Abstract
A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
275 Citations
28 Claims
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1. A computer implemented method to allow wagering during a video game, the method comprising:
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providing player credits to a player; enabling the player to play a computer implemented video game which comprises receiving directions from a player which control a player icon in the video game for a continuous plurality of time units wherein each time unit is of equal duration; for each time unit played by the player inside the computer implemented video game, automatically debiting from the player credits an amount, the player credits being displayed in the computer implemented video game, wherein for each time unit in said plurality of time units, the automatic debiting provides the player a chance in the computer implemented video game, automatically and without any action required by the player, to win a primary award, the primary award being based upon each respective time unit; and during said plurality of time units, allowing the player to take a discrete player action in the computer implemented video game that results in a potential secondary award to the player, the discrete player action comprising killing an enemy or hitting a target or opening a container or passing a checkpoint, the secondary award being based upon the discrete player action. - View Dependent Claims (2, 3, 4, 5, 6, 13, 14, 15, 16, 17, 18, 19, 20)
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7. An apparatus, comprising:
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a computer; and a computer-readable storage in communication with the computer and storing instructions configured to direct the computer to; provide player credits to a player; enable the player to play a computer implemented video game which comprises receiving directions from a player which control a player icon in the video game for a continuous plurality of time units, wherein each time unit is of equal duration; for each time unit played by the player inside the computer implemented video game, automatically debit from the player credits an amount, the player credits being displayed in the computer implemented video game, wherein for each time unit in said plurality of time units, the automatic debit provides the player a chance in the computer implemented video game, automatically and without any action required by the player, to win a primary award, the primary award being based upon each respective time unit; and during said plurality of time units, allow the player to take a discrete player action in the computer implemented video game that results in a potential secondary award to the player, the discrete player action comprising killing an enemy or hitting a target or opening a container or passing a checkpoint, the secondary award being based upon the discrete player action. - View Dependent Claims (8, 9, 10, 11, 12, 21, 22, 23, 24, 25, 26, 27, 28)
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Specification