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Biofeedback for a gaming device, such as an electronic gaming machine (EGM)

  • US 8,308,562 B2
  • Filed: 04/29/2008
  • Issued: 11/13/2012
  • Est. Priority Date: 04/29/2008
  • Status: Active Grant
First Claim
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1. A method for a gaming device located in an environment, the method comprising:

  • obtaining biofeedback that represents at least one biometric characteristic of a player of said gaming device;

    obtaining environmental feedback that represents at least one stimulus present in said environment;

    processing both of said obtained biofeedback and said obtained environmental feedback to determine an emotional response of said player;

    associating the determined emotional response of said player with an event occurrence on the gaming device and the at least one stimulus; and

    responsive to the association of the determined emotional response of said player with the event occurrence on the gaming device and the at least one stimulus, suggesting an action to undertake that is directed towards said player.

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