Gaming machine having improved audio control architecture
First Claim
1. A gaming machine, comprising:
- a main control module including a main processor for randomly selecting one of a plurality of outcomes in a wagering game in response to a wager amount, said main control module producing a high-level instruction that controls an audio output from said gaming machine;
an audio control module separate and distinct from said main control module, said audio control module including an audio processor and a memory device for storing audio data sets for said gaming machine, said audio control module receiving said high-level instruction from said main control module, and wherein in response to receipt of said high-level instruction, said audio processor accessing a certain audio data set and processing said certain audio data set to develop output audio signals, including spatial development of said output audio signals; and
an audio speaker system for broadcasting said audio output corresponding to said output audio signals received from said audio control module;
wherein said audio processor develops all output audio signals for said gaming machine; and
wherein said audio processor, by use of said spatial development, controls and directs audio energy from said audio output to a specific location at a front of said gaming machine for creating a desired audio effect for a player of said gaming machine.
11 Assignments
0 Petitions
Accused Products
Abstract
The present invention includes a gaming machine with a first control module that includes a main processor for randomly selecting one of a plurality of outcomes of said gaming machine in response to a wager amount and for sending audio information that controls audio output from the gaming machine. An audio control module is separate and distinct from the first control module, and includes an audio processor that receives the audio information from the main processor. The audio control module is coupled to an audio speaker system for broadcasting the audio output corresponding to the audio information. Also, the first control module may include a memory device that stores operating instructions for the gaming machine, while the audio control module may include an audio memory device for storing audio data sets that the audio processor processes to produce the audio output.
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Citations
28 Claims
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1. A gaming machine, comprising:
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a main control module including a main processor for randomly selecting one of a plurality of outcomes in a wagering game in response to a wager amount, said main control module producing a high-level instruction that controls an audio output from said gaming machine; an audio control module separate and distinct from said main control module, said audio control module including an audio processor and a memory device for storing audio data sets for said gaming machine, said audio control module receiving said high-level instruction from said main control module, and wherein in response to receipt of said high-level instruction, said audio processor accessing a certain audio data set and processing said certain audio data set to develop output audio signals, including spatial development of said output audio signals; and an audio speaker system for broadcasting said audio output corresponding to said output audio signals received from said audio control module; wherein said audio processor develops all output audio signals for said gaming machine; and wherein said audio processor, by use of said spatial development, controls and directs audio energy from said audio output to a specific location at a front of said gaming machine for creating a desired audio effect for a player of said gaming machine. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming machine, comprising:
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a main control module including a main processor and a memory device, said memory device for storing operating instructions for said gaming machine, said main processor for randomly selecting one of a plurality of outcomes of said gaming machine in response to a wager amount, said main control module and for producing a high-level instruction that controls an audio output from said gaming machine; an audio control module separate and distinct from said main control module, said audio control module including an audio processor that receives said high-level instruction and an audio memory device for storing audio data sets, said audio processor accessing and processing at least one of said audio data sets in response to receiving said high-level instruction from said main control module, said audio processor producing output audio signals corresponding to said audio output; and an audio speaker system for broadcasting said audio output. - View Dependent Claims (11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A method of operating a gaming machine that receives wager inputs and randomly selects outcomes after receiving said wager inputs, comprising:
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determining, via a main control module for said gaming machine, an audio output to be broadcast from said gaming machine; sending a high-level instruction corresponding to said audio output from said main control module to an audio control module that is distinct from said main control module, said audio control module including an audio processor and a memory device storing audio data; in response to receiving said high-level instruction at said audio control module, accessing said audio data stored on said memory device with said audio processor; processing said audio data at said audio control module with said audio processor so as to produce output audio signals; and driving at least one speaker with said output audio signals. - View Dependent Claims (24, 25)
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26. A method of operating a gaming machine that receives wager inputs and randomly selects outcomes after receiving said wager inputs, comprising:
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accessing a main memory device located on a main control module and containing game operating instructions; randomly selecting an outcome from a plurality of outcomes in accordance with said game operating instructions; transmitting high-level audio instructions from said main control module to an audio control module that is distinct from said main control module, said audio control module including an audio memory device and a digital signal processor, said audio memory device storing audio data for said wagering game; in response to receiving said high-level audio instructions at said audio control module, accessing, with said digital signal processor, said audio data from said an audio memory device; and processing said audio data, including spatial processing of said audio data, with said digital signal processor at said audio control module so as to produce output audio signals, said spatial processing controlling and directing audio energy to a specific location at a front of said gaming machine for creating a desired audio effect for a player of said gaming machine, wherein said audio control module processes all output audio signals for said gaming machine. - View Dependent Claims (27, 28)
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Specification