System, method, and article of manufacture for multi-player gaming from an off-site location
First Claim
1. A gaming method, comprising:
- receiving, at a server, from one or more first client terminals before a game play has begun, at least one purchase request, said at least one purchase request identifying a wager for a player of one or more multi-player games, wherein said one or more multi-player games are games in which two or more players participate;
determining, at said server, a game result of said wager for each player in said multi-player game before a game play has begun for any of said players in said multi-player game;
storing, at the server, the game result of said wager for said player in a database before the game play has begun;
receiving, at the server, from a second client terminal during the game play, a request to reveal the game result of said wager for said player; and
sending, from the server, the game result of said wager for said player to the second client terminal.
1 Assignment
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Accused Products
Abstract
A system, method, and article of manufacture are disclosed that comprise receiving, from one or more client terminals, two or more purchase requests, wherein each of the purchase requests identifies a wager for one or more multi-player games. A wager result is then determined for each wager at the time of purchase and stored in a database. Once all the wagers for an instance of a game are received, an outcome, such as a set of cards, is determined for each player and, if appropriate, the house (the host of the game). The outcome for each player is based on the previously determined wager result(s) and the type of game played. The outcome(s) are then stored with the wager(s) and wager result(s) in a transaction history file corresponding to each of the game'"'"'s patrons (players) and in a game status file. A patron may then submit a request at a client terminal to reveal the results of the wager(s) and, optionally, the outcome of the game at either the gaming facility where the wagers were placed or at an off-site location.
69 Citations
26 Claims
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1. A gaming method, comprising:
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receiving, at a server, from one or more first client terminals before a game play has begun, at least one purchase request, said at least one purchase request identifying a wager for a player of one or more multi-player games, wherein said one or more multi-player games are games in which two or more players participate; determining, at said server, a game result of said wager for each player in said multi-player game before a game play has begun for any of said players in said multi-player game; storing, at the server, the game result of said wager for said player in a database before the game play has begun; receiving, at the server, from a second client terminal during the game play, a request to reveal the game result of said wager for said player; and sending, from the server, the game result of said wager for said player to the second client terminal. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23)
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24. A computer-readable medium containing instructions for causing a computer to perform a gaming method, which when executed implement the steps of:
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receiving, at a server, from one or more first client terminals before a game play has begun, at least one purchase request, said at least one purchase request identifying a wager for a player of one or more multi-player games, wherein said one or more multi-player games are games in which two or more players participate; determining, at said server, a game result of said wager for each player in said multi-player game before a game play has begun for any of said players in said multi-player game; storing, at the server, the result of said game wager for said player in a database before the game play has begun; receiving, at the server, from a second client terminal during the game play, a request to reveal the game result of said wager for said player; and sending, from the server, the game result of said wager for said player to the second client terminal.
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25. A gaming system, comprising:
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a memory; and at least one processor, coupled to the memory, operative to; receive, at a server, from one or more first client terminals before a game play has begun, at least one purchase request, said at least one purchase request identifying a wager for a player of one or more multi-player games, wherein said one or more multi-player games are games in which two or more players participate; determine, at said server, a game result of said wager for each player in said multi-player game before a game play has begun for any of said players in said multi-player game; store, at the server, the game result of said wager for said player in a database before the game play has begun; receive, at the server, from a second client terminal during the game play, a request to reveal the game result of said wager for said player; and send, from the server, the game result of said wager for said player to the second client terminal.
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26. A server connected to a plurality of client terminals in a gaming system, comprising:
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a memory; and at least one processor, coupled to the memory, operative to; receive, at a server, from one or more first client terminals before a game play has begun, at least one purchase request, said at least one purchase request identifying a wager for a player of one or more multi-player games, wherein said one or more multi-player games are games in which two or more players participate; determine, at said server, a game result of said wager for each player in said multi-player game before a game play has begun for any of said players in said multi-player game; store, at the server, the game result of said wager for said player in a database before the game play has begun; receive, at the server, from a second client terminal during the game play, a request to reveal the game result of said wager for said player; and send, from the server, the game result of said wager for said player to the second client terminal.
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Specification