Board game
First Claim
1. A board game comprising:
- a game board having three concentric rings disposed about a central position provided on a playing surface, each ring having twelve sequential spaces defining the perimeter of each ring, and a sweeper arm rotatably coupled to the central position and having a length corresponding to at least a diameter of an outermost ring, wherein for each player;
a first outermost ring space corresponding to a start space is provided on the outermost ring, followed by ten sequential spaces provided on the outermost ring leading to a twelfth outermost ring space provided on the outermost ring;
the twelfth outermost ring space is coupled to a first middle ring space provided on a middle ring by a first passage;
ten sequential spaces are provided on the middle ring leading to a twelfth middle ring space provided on the middle ring;
the twelfth middle ring space is coupled to a first innermost ring space provided on an innermost ring by a second passage;
ten sequential spaces are provided on the innermost ring leading to a twelfth innermost ring space provided on the innermost ring; and
a home space is coupled to the twelfth innermost ring space, the home space is provided between the innermost ring and the central position provided on the playing surface;
at least three game pieces for each player; and
a random number generator.
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Accused Products
Abstract
The present disclosure relates to a board game with a start point, end point, and a path between. The object of the game is to advance all of one'"'"'s pawns from the starting point to the end point before any other player. In various exemplary embodiments, the game also includes a sweeper arm that comes into play at the occurrence of an arbitrary and/or random event (e.g., a particular roll of a dice or die), but the direction of movement is selected by a player (e.g., the player during whose turn the sweeper arm will be moved). The sweeper arm moves about the playing board and effects the position of pieces thereon (e.g., sending them back to the start point or changing their location on the board). In various exemplary embodiments, the playing pawns are stackable on one another. Moreover, multiple pieces may become stacked and move as a group, including pawns belonging to any number of different players.
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Citations
11 Claims
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1. A board game comprising:
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a game board having three concentric rings disposed about a central position provided on a playing surface, each ring having twelve sequential spaces defining the perimeter of each ring, and a sweeper arm rotatably coupled to the central position and having a length corresponding to at least a diameter of an outermost ring, wherein for each player; a first outermost ring space corresponding to a start space is provided on the outermost ring, followed by ten sequential spaces provided on the outermost ring leading to a twelfth outermost ring space provided on the outermost ring; the twelfth outermost ring space is coupled to a first middle ring space provided on a middle ring by a first passage; ten sequential spaces are provided on the middle ring leading to a twelfth middle ring space provided on the middle ring; the twelfth middle ring space is coupled to a first innermost ring space provided on an innermost ring by a second passage; ten sequential spaces are provided on the innermost ring leading to a twelfth innermost ring space provided on the innermost ring; and a home space is coupled to the twelfth innermost ring space, the home space is provided between the innermost ring and the central position provided on the playing surface; at least three game pieces for each player; and a random number generator. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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Specification