Apparatus and method for memorization poker
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
for a play of a card game, the card game including a virtual deck of a plurality of playing cards, a first quantity of the playing cards each including one of a plurality of different suit and value combinations and a second quantity of the playing cards each including two of the plurality of different suit and value combinations;
(a) deal a plurality of the playing cards from the deck of playing cards;
(b) for each of the dealt playing cards that is one of the first quantity of the playing cards, display the suit and value combination of said playing card;
(c) for at least one of the dealt playing cards that is one of the second quantity of the playing cards;
(i) display a first one of the suit and value combinations of said at least one dealt playing card and not display a second one of the suit and value combinations of said at least one dealt playing card; and
(ii) if a designated player input is received, display the second one of the suit and value combinations of said at least one dealt playing card;
(d) evaluate the displayed suit and value combinations of the dealt playing cards and determine whether any awards are associated with said displayed suit and value combinations, and(e) display any determined awards.
1 Assignment
0 Petitions
Accused Products
Abstract
New apparatuses and methods for introducing varying levels of skill into wagering games that have historically been games of luck or strategy are provided. A card value and suit is invisible or hidden to a player initially and associated with a value and suit dealt to the player. The game enables the player to elect to display the associated value and suit. If the player exercises the option, the associated value and suit is displayed and a poker or blackjack evaluation is made based on the displayed associated value and suit. In various embodiments, the same associations are maintained for a single hand or play, multiple hands or plays or on a long term fixed basis. Associated symbols are also implemented with the game of slot.
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Citations
26 Claims
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1. A gaming system comprising:
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at least one display device; at least one input device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; for a play of a card game, the card game including a virtual deck of a plurality of playing cards, a first quantity of the playing cards each including one of a plurality of different suit and value combinations and a second quantity of the playing cards each including two of the plurality of different suit and value combinations; (a) deal a plurality of the playing cards from the deck of playing cards; (b) for each of the dealt playing cards that is one of the first quantity of the playing cards, display the suit and value combination of said playing card; (c) for at least one of the dealt playing cards that is one of the second quantity of the playing cards; (i) display a first one of the suit and value combinations of said at least one dealt playing card and not display a second one of the suit and value combinations of said at least one dealt playing card; and (ii) if a designated player input is received, display the second one of the suit and value combinations of said at least one dealt playing card; (d) evaluate the displayed suit and value combinations of the dealt playing cards and determine whether any awards are associated with said displayed suit and value combinations, and (e) display any determined awards. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A method of operating a gaming system, said method comprising:
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for a play of a card game, the card game including a virtual deck of a plurality of playing cards, a first quantity of the playing cards each including one of a plurality of different suit and value combinations and a second quantity of the playing cards each including two of the plurality of different suit and value combinations; (a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to deal a plurality of the playing cards from the deck of playing cards; (b) for each of the dealt playing cards that is one of the first quantity of the playing cards, causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display the suit and value combination of said playing card; (c) for at least one of the dealt playing cards that is one of the second quantity of the playing cards; (i) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display a first one of the suit and value combinations of said at least one dealt playing card and not display a second one of the suit and value combinations of said at least one dealt playing card; and (ii) if a designated player input is received, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display the second one of the suit and value combinations of said at least one dealt playing card; (d) causing the at least one processor to execute the plurality of instructions to evaluate the displayed suit and value combinations of the dealt playing cards and determine whether any awards are associated with said displayed suit and value combinations, and (e) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display any determined awards. - View Dependent Claims (10, 11, 12, 13, 14, 15, 16, 17, 18)
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19. A non-transitory computer readable medium including a plurality of instructions which, when executed by at least one processor, cause the at least one processor to:
for a play of a card game, the card game including a virtual deck of a plurality of playing cards, a first quantity of the playing cards each including one of a plurality of different suit and value combinations and a second quantity of the playing cards each including two of the plurality of different suit and value combinations; (a) deal a plurality of the playing cards from the deck of playing cards; (b) for each of the dealt playing cards that is one of the first quantity of the playing cards, cause at least one display device to display the suit and value combination of said playing card; (c) for at least one of the dealt playing cards that is one of the second quantity of the playing cards; (i) cause the at least one display device to display a first one of the suit and value combinations of said at least one dealt playing card and not display a second one of the suit and value combinations of said at least one dealt playing card; and (ii) if a designated player input is received, cause the at least one display device to display the second one of the suit and value combinations of said at least one dealt playing card; (d) evaluate the displayed suit and value combinations of the dealt playing cards and determine whether any awards are associated with said displayed suit and value combinations, and (e) cause the at least one display device to display any determined awards. - View Dependent Claims (20, 21, 22, 23, 24, 25, 26)
Specification