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Transaction method in 3D virtual space

  • US 8,332,955 B2
  • Filed: 08/25/2008
  • Issued: 12/11/2012
  • Est. Priority Date: 11/22/2007
  • Status: Expired due to Fees
First Claim
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1. A method for conducting a first transaction, in at least one server system connected to at least one client system through a computer network, between a first avatar associated with a user of the client system in a 3D virtual space provided by the server system and a facility provided by the server system, the method comprising:

  • allowing the server system to send the client system, in response to receiving a user request from the client system to permit the first avatar to enter the facility, object data, and first avatar data for a space within the requested facility (hereinafter called the original space of the facility), and second avatar data associated with the facility stored in a storage device of the server system;

    generating a source space of the facility based on the object data and first avatar data of the original space of the facility,wherein the object data and the first avatar data of the original space of the facility reflect a difference in position and direction from data for the source space;

    allowing the server system to confirm, in response to receiving a user request from the client system to generate a copy space of the facility by copying the original space of the facility, whether the first avatar and the second avatar can enter the copy space according to an access right list for the copy space of the facility stored in the storage device; and

    allowing, if they can enter, the server system to send the client system the object data, first avatar data, and second avatar data for entry into the copy space of the facility stored in the storage device of the server system, wherein the first avatar and the second avatar can conduct a second transaction in the copy space of the facility and the user can communicate directly with the first avatar and the second avatar through a chat space;

    creating an avatar table for the source space using the data for the source space;

    creating an avatar table for the copy space using position and direction data from avatar data of the source space; and

    creating an avatar in the copy space using the data in the avatar table for the source space.

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