Gaming system, gaming device and method for displaying multiple concurrent games using dynamic focal points
First Claim
1. A gaming system comprising:
- a display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the display device and the at least one input device to;
(a) at a first point in time and prior to an occurrence of any display reconfiguration event, display a first configuration of a plurality of simultaneously played games, said first configuration including a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, said first portion of the game play area being greater than the second portion of the game play area;
(b) at a second, subsequent point in time after the occurrence of a display reconfiguration event associated with the second game, display a second configuration of the plurality of simultaneously played games, said second configuration including the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area; and
(c) independent of any displayed configurations of the plurality of simultaneously played games, for each of the simultaneously played games;
(i) generate an outcome,(ii) display the generated outcome, and(iii) provide the player any award associated with the generated outcome.
1 Assignment
0 Petitions
Accused Products
Abstract
The gaming system disclosed herein changes the focal point of a display device at different points in time to assist the player in focusing on different simultaneously or concurrently played games at different points in time. Specifically, the gaming system displays a plurality of simultaneously or concurrently played games on a display device. In response to a designated event occurring in association with a specific one of the plurality of simultaneously or concurrently played games, the gaming system changes the focal point of the display device to draw the player'"'"'s focus or attention to that specific one of the simultaneously or concurrently played games. Put differently, the gaming system dynamically allocates and/or indicates different portions of a display device to different simultaneously or concurrently played games at different points in time to account for different events occurring in such simultaneously or concurrently played games.
242 Citations
32 Claims
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1. A gaming system comprising:
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a display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the display device and the at least one input device to; (a) at a first point in time and prior to an occurrence of any display reconfiguration event, display a first configuration of a plurality of simultaneously played games, said first configuration including a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, said first portion of the game play area being greater than the second portion of the game play area; (b) at a second, subsequent point in time after the occurrence of a display reconfiguration event associated with the second game, display a second configuration of the plurality of simultaneously played games, said second configuration including the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area; and (c) independent of any displayed configurations of the plurality of simultaneously played games, for each of the simultaneously played games; (i) generate an outcome, (ii) display the generated outcome, and (iii) provide the player any award associated with the generated outcome. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A method of operating a gaming system, said method comprising:
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(a) at a first point in time and prior to an occurrence of any display reconfiguration event, causing a display device to display a first configuration of a plurality of simultaneously played games, said first configuration including a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, said first portion of the game play area being greater than the second portion of the game play area; (b) at a second, subsequent point in time after the occurrence of a display reconfiguration event associated with the second game, causing the display device to display a second configuration of the plurality of simultaneously played games, said second configuration including the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area; and (c) independent of any displayed configurations of the plurality of simultaneously played games, for each of the simultaneously played games; (i) causing at least one processor to execute a plurality of instructions to generate an outcome, (ii) causing the display device to display the generated outcome, and (iii) providing the player any award associated with the generated outcome. - View Dependent Claims (12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
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23. A non-transitory computer readable medium including a plurality of instructions, which when executed by at least one processor, cause the at least one processor to:
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(a) at a first point in time and prior to an occurrence of any display reconfiguration event, cause a display device to display a first configuration of a plurality of simultaneously played games, said first configuration including a first game displayed in association with a first portion of a game play area and a second game displayed in association with a second, different portion of the game play area, said first portion of the game play area being greater than the second portion of the game play area; (b) at a second, subsequent point in time after the occurrence of a display reconfiguration event associated with the second game, cause the display device to display a second configuration of the plurality of simultaneously played games, said second configuration including the first game displayed in association with the second portion of the game play area and the second game displayed in association with the first portion of the game play area; and (c) independent of any displayed configurations of the plurality of simultaneously played games, for each of the simultaneously played games; (i) generate an outcome, (ii) causing the display device to display the generated outcome, and (iii) provide the player any award associated with the generated outcome. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32)
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Specification