Gaming system with saftey features
First Claim
1. A gaming apparatus, comprising:
- a first set of sensors coupled to the gaming apparatus, wherein the first set of sensors are to capture first images of a body movement of a player of game rendered by the gaming apparatus,a second set of sensors coupled to the gaming apparatus, wherein the second set of sensors are to capture second images of a plurality of objects surrounding the player,a first processor coupled to the first set of sensors and the second set of the sensors, wherein the first processor is cause a warning message to be displayed if the body movement of the player is within at least one of a plurality of threshold values,wherein the plurality of threshold values specify a threshold region within which a probability of collision of the player with the plurality of objects surrounding the player is higher compared to that outside the threshold region.
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Accused Products
Abstract
A gaming console may provide safety features that may avoid or minimize the probability of a collision between the user of the gaming console and the surrounding objects while the user is playing a game. The gaming console may include body sensors to continuously track and capture images of the full body movement of the user. The gaming console may comprise proximity sensors, which may scan and capture the images of the surrounding objects at regular intervals of time. The gaming console may use the images of the full body movement and the images of the surrounding objects to determine if the user is close to the surrounding objects, which may cause collision with the surrounding objects. If the user is close to the surrounding objects, the gaming console may generate alert signals that may avoid or minimize the probability of collision of the user with the surrounding objects.
12 Citations
20 Claims
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1. A gaming apparatus, comprising:
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a first set of sensors coupled to the gaming apparatus, wherein the first set of sensors are to capture first images of a body movement of a player of game rendered by the gaming apparatus, a second set of sensors coupled to the gaming apparatus, wherein the second set of sensors are to capture second images of a plurality of objects surrounding the player, a first processor coupled to the first set of sensors and the second set of the sensors, wherein the first processor is cause a warning message to be displayed if the body movement of the player is within at least one of a plurality of threshold values, wherein the plurality of threshold values specify a threshold region within which a probability of collision of the player with the plurality of objects surrounding the player is higher compared to that outside the threshold region. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 14)
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11. A method in a gaming apparatus, comprising:
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capturing first images of a body movement of a player of game rendered by the gaming apparatus using a first set of sensors coupled to the gaming apparatus, capturing second images of a plurality of objects surrounding the player using a second set of sensors coupled to the gaming apparatus, generating a warning message to be displayed on a display if the body movement of the player is within at least one of a plurality of threshold values, wherein the plurality of threshold values specify a threshold region within which a probability of collision of the player with the plurality of objects surrounding the player is higher compared to that outside the threshold region. - View Dependent Claims (12, 13, 15, 16, 17, 18, 19, 20)
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Specification