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Game device, method of controlling game device, program, and information storage medium

  • US 8,333,663 B2
  • Filed: 12/24/2008
  • Issued: 12/18/2012
  • Est. Priority Date: 02/20/2008
  • Status: Active Grant
First Claim
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1. A game device for carrying out a game of a sport to be performed between a first team and a second team, using a moving object, the game device comprising:

  • a game state information storage unit that stores game state information describing a game state;

    a selection unit that, in a case where a player character belonging to one team is in possession of the moving object, selects one or more player characters from among player characters belonging to another team;

    a first player character control unit that moves the selected player character, based on a position of the moving object or the player character in possession of the moving object, while restricting movement of the selected player character so that a distance between the moving object or the player character in possession of the moving object, and the selected player character, is kept equal to or longer than a threshold distance;

    a second player character control unit that moves the selected player character, based on the position of the moving object or the player character in possession of the moving object, such that the selected player character approaches the moving object or the player character in possession of the moving object;

    a determination unit that determines, in a case where control by the first player character control unit is applied, whether or not a reference period has elapsed after a given reference time; and

    a switching unit that, in a case where it is determined that the reference period has elapsed after the reference time, switches a state in which control by the first player character control unit is applied to a state in which control by the second player character control unit is applied,whereinthe determination unit includes a reference period control unit that changes a length of the reference period, based on the game state information.

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