Embedding a real time video into a virtual environment
First Claim
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1. A method of generating combined content suitable for including in a virtual environment, comprising:
- inputting a background associated with the virtual environment, wherein the virtual environment includes a computer generated three-dimensional graphical environment that can be navigated by a user, wherein navigating in the virtual environment by the user includes navigating as an avatar in the virtual environment;
capturing a live subject, including gestures and movements of the live subject, in a real time video;
using a processor to combine the background with the real time video to generate combined content suitable for including in the virtual environment;
placing at least a portion of the combined content at a location and an orientation within the computer generated three-dimensional environment in a manner that allows the live subject captured in the real time video to appear immersed in the computer generated three-dimensional graphical environment as a virtual representation of the subject;
receiving a communication directed to the live subject from the user, wherein the communication includes communication that is communicated through the avatar; and
providing a screen for the live subject captured in the real time video to view the communication as the real time video is being captured, wherein the live subject is enabled to communicate back to the user in response to the communication via the real time video capturing the gestures and movements of the live subject that appears as the virtual representation, and to view simultaneously the computer generated three-dimensional graphical environment from a point-of-view of the virtual representation of the subject appearing immersed in the computer generated three-dimensional graphical environment, including viewing the avatar navigating in the virtual environment.
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Abstract
Generating combined content suitable for including in a virtual environment is disclosed. A background associated with the virtual environment is inputted. A real time video inputted. The background is combined with the real time video to generate combined content. The combined content is suitable for including in the virtual environment.
119 Citations
35 Claims
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1. A method of generating combined content suitable for including in a virtual environment, comprising:
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inputting a background associated with the virtual environment, wherein the virtual environment includes a computer generated three-dimensional graphical environment that can be navigated by a user, wherein navigating in the virtual environment by the user includes navigating as an avatar in the virtual environment; capturing a live subject, including gestures and movements of the live subject, in a real time video; using a processor to combine the background with the real time video to generate combined content suitable for including in the virtual environment; placing at least a portion of the combined content at a location and an orientation within the computer generated three-dimensional environment in a manner that allows the live subject captured in the real time video to appear immersed in the computer generated three-dimensional graphical environment as a virtual representation of the subject; receiving a communication directed to the live subject from the user, wherein the communication includes communication that is communicated through the avatar; and providing a screen for the live subject captured in the real time video to view the communication as the real time video is being captured, wherein the live subject is enabled to communicate back to the user in response to the communication via the real time video capturing the gestures and movements of the live subject that appears as the virtual representation, and to view simultaneously the computer generated three-dimensional graphical environment from a point-of-view of the virtual representation of the subject appearing immersed in the computer generated three-dimensional graphical environment, including viewing the avatar navigating in the virtual environment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24)
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25. A system for generating combined content suitable for including in a virtual environment, comprising:
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a processor configured to; receive a background associated with the virtual environment, wherein the virtual environment includes a computer generated three-dimensional graphical environment that can be navigated by a user, wherein navigating in the virtual environment by the user includes navigating as an avatar in the virtual environment; capture a live subject, including gestures and movements of the live subject, in a real time video; combine the background with the real time video to generate combined content suitable for including in the virtual environment; place at least a portion of the combined content at a location and an orientation within the computer generated three-dimensional environment in a manner that allows the live subject captured in the real time video to appear immersed in the computer generated three-dimensional graphical environment as a virtual representation of the subject; receive a communication directed to the live subject from the user, wherein the communication includes communication that is communicated through the avatar; and provide a screen for the live subject captured in the real time video to view the communication as the real time video is being captured, wherein the live subject is enabled to communicate back to the user in response to the communication via the real time video capturing the gestures and movements of the live subject that appears as the virtual representation, and to view simultaneously the computer generated three-dimensional graphical environment from a point-of-view of the virtual representation of the subject appearing immersed in the computer generated three-dimensional graphical environment, including viewing the avatar navigating in the virtual environment; and a memory coupled with the processor, wherein the memory is configured to provide the processor with instructions.
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26. A computer program product for generating combined content suitable for including in a virtual environment, the computer program product being embodied in a non-transitory computer readable medium and comprising computer instructions for:
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inputting a background associated with the virtual environment, wherein the virtual environment includes a computer generated three-dimensional graphical environment that can be navigated by a user, wherein navigating in the virtual environment by the user includes navigating as an avatar in the virtual environment; capturing a live subject, including gestures and movements of the live subject, in a real time video; combining the background with the real time video to generate combined content suitable for including in the virtual environment; placing at least a portion of the combined content at a location and an orientation within the computer generated three-dimensional environment in a manner that allows the live subject captured in the real time video to appear immersed in the computer generated three-dimensional graphical environment as a virtual representation of the subject; receiving a communication directed to the live subject from the user, wherein the communication includes communication that is communicated through the avatar; and providing a screen for the live subject captured in the real time video to view the communication as the real time video is being captured, wherein the live subject is enabled to communicate back to the user in response to the communication via the real time video capturing the gestures and movements of the live subject that appears as the virtual representation, and to view simultaneously the computer generated three-dimensional graphical environment from a point-of-view of the virtual representation of the subject appearing immersed in the computer generated three-dimensional graphical environment, including viewing the avatar navigating in the virtual environment.
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27. A method of providing communication between a user and an embedded video, comprising:
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capturing a real time video to be at least in part embedded substantially in real time into a virtual environment, wherein the virtual environment includes a computer generated three-dimensional graphical environment that can be navigated by the user, wherein navigating in the virtual environment by the user includes navigating as an avatar in the virtual environment; placing at least a portion of the real time video at a location and an orientation within the computer generated three-dimensional environment in a manner that allows a subject captured in the real time video to appear immersed in the computer generated three-dimensional graphical environment as a virtual representation of the subject; providing a screen for the subject captured in the real time video to view as the real time video is being captured the computer generated three-dimensional graphical environment from a point-of-view of the virtual representation of the subject appearing immersed in the computer generated three-dimensional graphical environment, including viewing the avatar navigating in the virtual environment; receiving a communication directed to the embedded video from the user viewing in the virtual environment the embedded video, wherein the communication is sent via a communication channel provided in the virtual environment, and wherein the communication includes communication that is communicated through the avatar; and using a processor to forward the communication to one or more subjects of the embedded video, wherein the one or more subjects are enabled to communicate back to the user in response to the communication via the real time video that appears as the virtual representation. - View Dependent Claims (28, 29, 30, 31, 32, 33)
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34. A system for providing communication between a user and an embedded video, comprising:
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a processor configured to; capture a real time video to be at least in part embedded substantially in real time into a virtual environment, wherein the virtual environment includes a computer generated three-dimensional graphical environment that can be navigated by the user, wherein navigating in the virtual environment by the user includes navigating as an avatar in the virtual environment; place at least a portion of the real time video at a location and an orientation within the computer generated three-dimensional environment in a manner that allows a subject captured in the real time video to appear immersed in the computer generated three-dimensional graphical environment as a virtual representation of the subject; and provide a screen for the subject captured in the real time video to view as the real time video is being captured the computer generated three-dimensional graphical environment from a point-of-view of the virtual representation of the subject appearing immersed in the computer generated three-dimensional graphical environment, including viewing the avatar navigating in the virtual environment; and a communication interface configured to receive a communication directed to the embedded video from the user viewing in the virtual environment the embedded video, wherein the communication is sent via a communication channel provided in the virtual environment, and wherein the communication includes communication that is communicated through the avatar; wherein the communication is forwarded to one or more subjects of the embedded video, and wherein the one or more subjects are enabled to communicate back to the user in response to the communication via the real time video that appears as the virtual representation.
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35. A computer program product for providing communication between a user and an embedded video, the computer program product being embodied in a non-transitory computer readable medium and comprising computer instructions for:
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capturing a real time video to be at least in part embedded substantially in real time into a virtual environment, wherein the virtual environment includes a computer generated three-dimensional graphical environment that can be navigated by the user, wherein navigating in the virtual environment by the user includes navigating as an avatar in the virtual environment; placing at least a portion of the real time video at a location and an orientation within the computer generated three-dimensional environment in a manner that allows a subject captured in the real time video to appear immersed in the computer generated three-dimensional graphical environment as a virtual representation of the subject; providing a screen for the subject captured in the real time video to view as the real time video is being captured the computer generated three-dimensional graphical environment from a point-of-view of the virtual representation of the subject appearing immersed in the computer generated three-dimensional graphical environment, including viewing the avatar navigating in the virtual environment; receiving a communication directed to the embedded video from the user viewing in the virtual environment the embedded video, wherein the communication is sent via a communication channel provided in the virtual environment; and forwarding the communication to one or more subjects of the embedded video, wherein the one or more subjects are enabled to communicate back to the user in response to the communication via the real time video that appears as the virtual representation, and wherein the communication includes communication that is communicated through the avatar.
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Specification