Methods and systems for betting with pari-mutuel payouts
First Claim
1. A method for pari-mutuel betting, wherein a server communicates with clients via a distributed computing network, the method comprising the steps of:
- (a) enrolling gamblers in a server database for at least one pari-mutual wager event by presenting betting rules associated with the at least one pari-mutual wager event on clients associated with the gamblers;
(b) assigning point awards to categories associated with the at least one pari-mutual wager event as part of the betting rules;
(c) collecting wagers from the gamblers and updating the server database based on the wagers;
(d) forming a pool from the wagers, the pool being less than a total of the wagers and storing data representing the pool in the server database;
(e) accepting predictions from each gambler for discrete events within the categories for the at least one pari-mutual wager event, wherein the predictions are received from the clients by the server, which updates the server database based on the predictions;
(f) allocating points to the gamblers based upon the correct and incorrect predictions and updating the server database based on the points, wherein correct predictions are worth more points than incorrect predictions;
(g) in the server, determining rankings of the gamblers based upon the points allocated thereto; and
(h) distributing at least a portion of the pool according to the rankings, wherein the at least one event is a lottery where a subset of numbers are chosen sequentially from a preselected range by a method selected from the group consisting of reading manually completed sheets, receiving Internet submissions, receiving text message wagers and predictions, receiving wagers and predictions from mobile telephones and combinations thereof, wherein the lottery is multi-jurisdictional and progressive with a large initial payout, and at least one winner is determined by a lowest score based upon an accumulated sum for each drawn number of an absolute value of a difference between a predicted number and the drawn number.
2 Assignments
0 Petitions
Accused Products
Abstract
A server for facilitating real-time betting, wherein the server communicates with clients via a distributed computing network. The server includes a memory storing an operating system, an instruction set, event data related to a sporting event, gambler data related to gamblers participating in a competition based upon the sporting event and site data related to electronic pages associated with the real-time para-mutuel betting. A processor runs the instruction set and communicates with the memory and the distributed computing network. The processor is operative to enroll the gamblers by presenting betting rules associated with the sporting event, collect wagering from the gamblers, accept predictions for discrete events within the sporting event from each gambler and determine a first winner of the competition based upon the predictions. Applications include lotteries with entries received from mobile devices.
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Citations
18 Claims
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1. A method for pari-mutuel betting, wherein a server communicates with clients via a distributed computing network, the method comprising the steps of:
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(a) enrolling gamblers in a server database for at least one pari-mutual wager event by presenting betting rules associated with the at least one pari-mutual wager event on clients associated with the gamblers; (b) assigning point awards to categories associated with the at least one pari-mutual wager event as part of the betting rules; (c) collecting wagers from the gamblers and updating the server database based on the wagers; (d) forming a pool from the wagers, the pool being less than a total of the wagers and storing data representing the pool in the server database; (e) accepting predictions from each gambler for discrete events within the categories for the at least one pari-mutual wager event, wherein the predictions are received from the clients by the server, which updates the server database based on the predictions; (f) allocating points to the gamblers based upon the correct and incorrect predictions and updating the server database based on the points, wherein correct predictions are worth more points than incorrect predictions; (g) in the server, determining rankings of the gamblers based upon the points allocated thereto; and (h) distributing at least a portion of the pool according to the rankings, wherein the at least one event is a lottery where a subset of numbers are chosen sequentially from a preselected range by a method selected from the group consisting of reading manually completed sheets, receiving Internet submissions, receiving text message wagers and predictions, receiving wagers and predictions from mobile telephones and combinations thereof, wherein the lottery is multi-jurisdictional and progressive with a large initial payout, and at least one winner is determined by a lowest score based upon an accumulated sum for each drawn number of an absolute value of a difference between a predicted number and the drawn number. - View Dependent Claims (2, 3, 4, 5)
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6. A method for pari-mutuel betting, wherein a server communicates with clients via a distributed computing network, the method comprising the steps of:
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(a) enrolling gamblers in a server database for at least one pari-mutual wager event by presenting betting rules associated with the at least one pari-mutual wager event on clients associated with the gamblers; (b) assigning point awards to categories associated with the at least one pari-mutual wager event as part of the betting rules; (c) collecting wagers from the gamblers and updating the server database based on the wagers; (d) forming a pool from the wagers, the pool being less than a total of the wagers and storing data representing the pool in the server database; (e) accepting predictions from each gambler for discrete events within the categories for the at least one pari-mutual wager event, wherein the predictions are received from the clients by the server, which updates the server database based on the predictions; (f) allocating points to the gamblers based upon the correct and incorrect predictions and updating the server database based on the points, wherein correct predictions are worth more points than incorrect predictions; (g) in the server, determining rankings of the gamblers based upon the points allocated thereto; and (h) distributing at least a portion of the pool according to the rankings, wherein; the at least one event is a poker card game; wagers are collected after commencement of the at least one event; rules of the poker card game are stored in the server database; each gambler receives a hand from a virtual deck associated with the respective gambler; and each player improves upon the hand with at least one community card from a virtual community deck, and further comprising the steps of splitting the pool between the gambler with a highest poker hand and the gambler a highest point allocation. - View Dependent Claims (7, 8, 9, 10)
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11. A method for pari-mutuel betting, wherein a server communicates with clients via a distributed computing network, the method comprising the steps of:
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(a) enrolling gamblers in a server database for at least one pari-mutual wager event by presenting betting rules associated with the at least one pari-mutual wager event on clients associated with the gamblers; (b) assigning point awards to categories associated with the at least one pari-mutual wager event as part of the betting rules; (c) collecting wagers from the gamblers and updating the server database based on the wagers; (d) forming a pool from the wagers, the pool being less than a total of the wagers and storing data representing the pool in the server database; (e) accepting predictions from each gambler for discrete events within the categories for the at least one pari-mutual wager event, wherein the predictions are received from the clients by the server, which updates the server database based on the predictions; (f) allocating points to the gamblers based upon the correct and incorrect predictions and updating the server database based on the points, wherein correct predictions are worth more points than incorrect predictions; (g) in the server, determining rankings of the gamblers based upon the points allocated thereto; and (h) distributing at least a portion of the pool according to the rankings, wherein;
the at least one event is a poker card game;
wagers are collected after commencement of the at least one event;
rules of the poker card game are stored in the server database;
each gambler receives a hand from a virtual deck associated with the respective gambler; and
each player improves upon the hand with at least one community card from a virtual community deck, andfurther comprising the step of creating a secondary pool based upon wagers on an outcome of a next card that is electronically dealt from a virtual deck associated with the gambler and a next card turned over from the virtual community deck. - View Dependent Claims (12, 13, 14, 15)
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16. A method for pari-mutuel betting, wherein a server communicates with clients via a distributed computing network, the method comprising the steps of:
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(a) enrolling gamblers in a server database for at least one pari-mutual wager event by presenting betting rules associated with the at least one pari-mutual wager event on clients associated with the gamblers; (b) assigning point awards to categories associated with the at least one pari-mutual wager event as part of the betting rules; (c) collecting wagers from the gamblers and updating the server database based on the wagers; (d) forming a pool from the wagers, the pool being less than a total of the wagers and storing data representing the pool in the server database; (e) accepting predictions from each gambler for discrete events within the categories for the at least one pari-mutual wager event, wherein the predictions are received from the clients by the server, which updates the server database based on the predictions; (f) allocating points to the gamblers based upon the correct and incorrect predictions and updating the server database based on the points, wherein correct predictions are worth more points than incorrect predictions; (g) in the server, determining rankings of the gamblers based upon the points allocated thereto; and (h) distributing at least a portion of the pool according to the rankings, wherein; the at least one event is a card game; wagers are collected after commencement of the at least one event; rules of the card game are stored in the server database; and each gambler receives a virtual deck and the predictions are an outcome of a next card that is electronically turned over until all cards in the virtual deck have been turned over and when the virtual deck has four suits and thirteen cards persuit, four points are awarded for selecting a correct suit of the next card, and points are awarded based on selecting a card value according to a formula as follows;
points=13−
absolute value of(predicted value−
actual value). - View Dependent Claims (17, 18)
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Specification