Computer, program, and storage medium
First Claim
1. A computer comprising:
- an i/o interface operable to receive input from a controller; and
a processor cooperatively operable with the i/o interface, and configured to facilitatereceiving acceleration of movement of a controller housing or an angular speed of rotation of the controller housing from the controller operated by a user; and
generating a game image obtained by photographing a predetermined direction from a predetermined viewpoint in a three-dimensional game space and moving the viewpoint when the received acceleration or angular speed exceeds a predetermined threshold value.
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Accused Products
Abstract
There are provided controller control means for receiving acceleration of movement of a housing or an angular speed of rotation of the housing from a controller operated by a user and image generating means for generating a game image obtained by photographing a predetermined direction from a predetermined viewpoint in a three-dimensional game space and for moving the viewpoint when the received acceleration or angular speed exceeds a predetermined threshold value. Alternatively, there are provided controller control means for receiving an angular speed of rotation in a first specific direction of a housing from a controller operated by a user and image generating means for generating a game image obtained by photographing a three-dimensional game space from a predetermined viewpoint and for starting movement to the first specific direction of the viewpoint when the received angular speed exceeds a predetermined threshold value.
14 Citations
20 Claims
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1. A computer comprising:
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an i/o interface operable to receive input from a controller; and a processor cooperatively operable with the i/o interface, and configured to facilitate receiving acceleration of movement of a controller housing or an angular speed of rotation of the controller housing from the controller operated by a user; and generating a game image obtained by photographing a predetermined direction from a predetermined viewpoint in a three-dimensional game space and moving the viewpoint when the received acceleration or angular speed exceeds a predetermined threshold value. - View Dependent Claims (5, 6, 7, 8)
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2. A computer comprising:
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an i/o interface operable to receive input from a controller; and a processor cooperatively operable with the i/o interface, and configured to facilitate receiving an angular speed of rotation in a first specific direction of a controller housing from a controller operated by a user; and generating a game image obtained by photographing a three-dimensional game space from a predetermined viewpoint and starting movement of the viewpoint to the first specific direction when the received angular speed exceeds a predetermined threshold value. - View Dependent Claims (3, 4)
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9. A program which makes a computer function as controller control means for receiving acceleration of movement of a controller housing or an angular speed of rotation of the controller housing from a controller operated by a user;
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image generating means for generating a game image obtained by photographing a predetermined direction from a predetermined viewpoint in a three-dimensional game space and for moving the viewpoint if the received acceleration or angular speed exceeds a predetermined threshold value. - View Dependent Claims (13, 14)
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10. A program which makes a computer function as controller control means for receiving an angular speed of rotation in a first specific direction of a controller housing from a controller operated by a user;
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image generating means for generating a game image obtained by photographing a three-dimensional game space from a predetermined viewpoint and for starting movement to the first specific direction of the viewpoint when the received angular speed exceeds a predetermined threshold value. - View Dependent Claims (11, 12)
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15. A non-transitory computer-readable storage medium storing a program which makes a computer perform the function of:
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receiving acceleration of movement of a controller housing or an angular speed of rotation of the controller housing from a controller operated by a user; and generating a game image obtained by photographing a predetermined direction from a predetermined viewpoint in a three-dimensional game space and for moving the viewpoint when the received acceleration or angular speed exceeds a predetermined threshold value.
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16. A non-transitory computer-readable storage medium storing a program which makes a computer perform the function of:
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receiving an angular speed of rotation in a first specific direction of a controller housing from a controller operated by a user; and generating a game image obtained by photographing a three-dimensional game space from a predetermined viewpoint and for starting movement to the first specific direction of the viewpoint when the received angular speed exceeds a predetermined threshold value.
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17. A method of controlling a viewpoint, comprising:
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receiving, in a computer, acceleration of movement of a controller housing or an angular speed of rotation of the controller housing, from a controller operated by a user; and generating, by the computer, a game image obtained by photographing a predetermined direction from a predetermined viewpoint in a three-dimensional game space and moving the viewpoint when the received acceleration or angular speed exceeds a predetermined threshold value. - View Dependent Claims (20)
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18. A method of controlling a viewpoint, comprising:
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receiving, in a computer, an angular speed of rotation in a first specific direction of a controller housing, from a controller operated by a user; and generating, by the computer, a game image obtained by photographing a three-dimensional game space from a predetermined viewpoint and starting movement of the viewpoint to the first specific direction when the received angular speed exceeds a predetermined threshold value. - View Dependent Claims (19)
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Specification