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Methods and systems for enabling control of artificial intelligence game characters

  • US 8,342,963 B2
  • Filed: 04/10/2009
  • Issued: 01/01/2013
  • Est. Priority Date: 04/10/2009
  • Status: Active Grant
First Claim
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1. In a computer-implemented game, a method for controlling an artificial-intelligence (AI) character, the method comprising:

  • entering a session of a command mode, the command mode enabling control of the AI character, the entering a command mode occurs while maintaining a view of a virtual space of the game;

    during the session of the command mode, receiving input sequentially specifying a plurality of user-defined locations within the virtual space of the game, an initial location and the plurality of user-defined locations defining a path for the AI character to traverse in the virtual space;

    moving the AI character along the path from the initial location to the plurality of user-defined locations in the order they were specified.

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