Methods and systems for enabling control of artificial intelligence game characters
First Claim
1. In a computer-implemented game, a method for controlling an artificial-intelligence (AI) character, the method comprising:
- entering a session of a command mode, the command mode enabling control of the AI character, the entering a command mode occurs while maintaining a view of a virtual space of the game;
during the session of the command mode, receiving input sequentially specifying a plurality of user-defined locations within the virtual space of the game, an initial location and the plurality of user-defined locations defining a path for the AI character to traverse in the virtual space;
moving the AI character along the path from the initial location to the plurality of user-defined locations in the order they were specified.
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Accused Products
Abstract
A method for controlling an artificial-intelligence (AI) character includes entering a command mode which enables control of the AI character, and occurs while substantially maintaining an existing display of the game, thereby preserving the immersive experience of the video game for the player. A plurality of locations are sequentially specified within a virtual space of the game, the plurality of locations defining a path for the AI character. The AI character is moved along the path to the plurality of locations in the order they were specified. The plurality of locations may be specified by maneuvering a reticle, and selecting each of the locations. A node can be displayed in the existing display of the game at each of the plurality of locations. A series of lines connecting the nodes can also be displayed in the existing display of the game.
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Citations
23 Claims
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1. In a computer-implemented game, a method for controlling an artificial-intelligence (AI) character, the method comprising:
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entering a session of a command mode, the command mode enabling control of the AI character, the entering a command mode occurs while maintaining a view of a virtual space of the game; during the session of the command mode, receiving input sequentially specifying a plurality of user-defined locations within the virtual space of the game, an initial location and the plurality of user-defined locations defining a path for the AI character to traverse in the virtual space; moving the AI character along the path from the initial location to the plurality of user-defined locations in the order they were specified. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 23)
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13. A computer system for executing a game, the game including an artificial-intelligence (AI) character, the system comprising:
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a controller for receiving and relaying user input to said game; a display for displaying image frame data of the game; a command mode processor for executing a command mode of the game, the executing a command mode enabling control of the AI character and occurring while maintaining a view of a virtual space of the game, the command mode processor comprising a node placement module for enabling a user to specify a plurality of user-defined locations within the virtual space of the game, an initial location and the plurality of user-defined locations defining a path for the AI character to traverse in the virtual space. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20, 21, 22)
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Specification