Method for implementing a live dealer game
First Claim
1. A method of synchronizing a live dealer game, wherein the live dealer game has a dealer at a gaming table in a live play area that deals cards, wherein the cards have a rank and suit, and wherein at least one remote player participates in the live dealer game through an electronic gaming device in communication with a server, comprising:
- receiving at the server an indication of the rank and suit of a dealt card, wherein the dealt card was dealt by the dealer during the live dealer game;
receiving at the server a status signal indicating a status of the dealt card, wherein transmission of the status signal to the server was substantially synchronized with the dealt card being revealed at the gaming table in the live play area; and
in response to receiving the status signal at the server, transmitting data indicating the rank and suit of the dealt card to the electronic gaming device of the remote player, wherein the data indicating the rank and suit is derived from the received indication of the rank and suit of the dealt card.
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Accused Products
Abstract
A method for implementing a Live Dealer game is disclosed. A live feed of game-play at a gaming table is sent to a remote player. During play, a server receives an indication of a rank and suit of a dealt card. If the card has not yet been revealed at the gaming table, the server will delay transmitting to the remote player data indicating the rank and suit of the dealt card. Upon receipt of a status signal indicating that the card has been revealed at the gaming table, the server will transmit the data indicating the rank and suit of the dealt card to the remote player, thereby substantially synchronizing transmitting the data indicating the rank and suit of the dealt card to the remote player with revealing the card at the gaming table.
33 Citations
15 Claims
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1. A method of synchronizing a live dealer game, wherein the live dealer game has a dealer at a gaming table in a live play area that deals cards, wherein the cards have a rank and suit, and wherein at least one remote player participates in the live dealer game through an electronic gaming device in communication with a server, comprising:
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receiving at the server an indication of the rank and suit of a dealt card, wherein the dealt card was dealt by the dealer during the live dealer game; receiving at the server a status signal indicating a status of the dealt card, wherein transmission of the status signal to the server was substantially synchronized with the dealt card being revealed at the gaming table in the live play area; and in response to receiving the status signal at the server, transmitting data indicating the rank and suit of the dealt card to the electronic gaming device of the remote player, wherein the data indicating the rank and suit is derived from the received indication of the rank and suit of the dealt card. - View Dependent Claims (2, 3, 4, 5)
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6. A method of synchronizing a live dealer game, wherein the live dealer game has a dealer at a gaming table in a live play area that deals cards, wherein the cards have a rank and suit, and wherein at least one remote player is participating in the live dealer game through an electronic gaming device in communication with a server, comprising:
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transmitting an indication of the rank and suit of a dealt card to the server, wherein the dealt card was dealt by the dealer during the live dealer game; and detecting a revealing of the dealt card at the gaming table and responsively transmitting a status signal to the server, wherein transmission of the status signal to the server is substantially synchronized with the revealing of the dealt card at the gaming table, and wherein the status signal provides a status of the dealt card for use by the server in determining when to transmit data indicating the rank and suit of the dealt card to the electronic gaming device of the remote player. - View Dependent Claims (7, 8, 9, 10, 11, 12)
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13. A system for synchronizing a live dealer game, wherein the live dealer game has a dealer at a gaming table in a live play area that deals cards, wherein the cards have a rank and suit, and wherein at least one remote player is participating in the live dealer game through an electronic gaming device in communication with a server, the system comprising:
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data storage; a communication interface configured to; receive an indication of the rank and suit of a dealt card, wherein the dealt card was dealt by the dealer during the live dealer game; receive a status signal indicating a status of the dealt card, wherein transmission of the status signal was substantially synchronized with the dealt card being revealed at the gaming table in the live play area; and program code stored in the data storage and executable by a processor to; store the indication of the rank and suit of a dealt card upon receipt; and in response to receipt of the status signal, transmit data indicating the rank and suit of the dealt card to the electronic gaming device of the remote player. - View Dependent Claims (14, 15)
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Specification