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Dynamic asset and obstacle generation in online games

  • US 8,348,767 B2
  • Filed: 09/26/2011
  • Issued: 01/08/2013
  • Est. Priority Date: 09/30/2009
  • Status: Active Grant
First Claim
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1. A method comprising:

  • accessing information describing a social network of a first player of an online game, the information identifying other players of the online game;

    accessing game account information of the other players, the game account information of the other players identifying in-game assets of the other players; and

    generating, using at least one processor, at least one of an in-game asset for the first player and an in-game obstacle to affect the first player in the online game based at least in part on the in-game assets of the other players, the generating of the at least one of the in-game asset for the first player and the in-game obstacle to affect the first player being biased against generating an in-game asset that at least one of the other players currently possesses.

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