Amusement device having electronic game and jukebox functionalities
First Claim
1. An amusement device comprising:
- (a) a display having a touchscreen;
(b) an input component for receiving at least one of currency, coins, and credit cards/debit cards;
(c) an audio output; and
(d) a common controller communicatively coupled to the display and the audio output and being configured to;
(i) select and play at least one electronic game using the display,(ii) select, retrieve, and play via the audio output a music data set from a plurality of music data sets, the music data set being streamed to the common controller, the music data set not being played until a specified portion of the music data set is downloaded to the common controller, the specified portion of the music data set being one of;
(A) set by an operator,(B) dynamically adjusted based on a current download rate and prior downloads, and(C) a combination of (A) and (B), and(iii) prevent concurrent play of the at least one electronic game, via the controller and the display, with play of the music data set, via the controller and the audio output.
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0 Petitions
Accused Products
Abstract
An amusement device has a display, an audio output, and an input component. The display includes a touchscreen. The input component receives at least one of currency, coins, and credit cards/debit cards. The amusement device also includes a common controller. The common controller is configured to select and play at least one electronic game and to select and retrieve for playing a music data set from a plurality of music data sets. The electronic game and the music data set may optionally be played simultaneously. In certain embodiments, a reward based on one of either the electronic game or selection of the music data set is applied to the respective other of the electronic game and the selection of the music data. In further embodiments, a content of the electronic game is based on the music data set.
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Citations
18 Claims
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1. An amusement device comprising:
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(a) a display having a touchscreen; (b) an input component for receiving at least one of currency, coins, and credit cards/debit cards; (c) an audio output; and (d) a common controller communicatively coupled to the display and the audio output and being configured to; (i) select and play at least one electronic game using the display, (ii) select, retrieve, and play via the audio output a music data set from a plurality of music data sets, the music data set being streamed to the common controller, the music data set not being played until a specified portion of the music data set is downloaded to the common controller, the specified portion of the music data set being one of; (A) set by an operator, (B) dynamically adjusted based on a current download rate and prior downloads, and (C) a combination of (A) and (B), and (iii) prevent concurrent play of the at least one electronic game, via the controller and the display, with play of the music data set, via the controller and the audio output. - View Dependent Claims (3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16)
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2. An amusement device comprising:
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(a) a display having a touchscreen; (b) an input component for receiving at least one of currency, coins, and credit cards/debit cards; (c) an audio output; and (d) a common controller communicatively coupled to the display and the audio output and being configured to; (i) select and play at least one electronic game using the display, (ii) select and retrieve for playing via the audio output a music data set from a plurality of music data sets, the music data set being streamed to the common controller, the music data set not being played until a specified portion of the music data set is downloaded to the common controller, the specified portion of the music data set being one of; (A) set by an operator, (B) dynamically adjusted based on a current download rate and prior downloads, and (C) a combination of (A) and (B), and (iii) prevent concurrent play of the at least one electronic game, via the controller and the display, with play of the music data set, via the controller and the audio output.
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17. A method of playing an amusement device, the amusement device having a display, an audio output, an input component for receiving at least one of currency, coins, and credit cards/debit cards, and a common controller communicatively coupled to the display and the audio output, the method comprising:
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(a) selecting and playing, by the common controller of the amusement device, at least one electronic game using the display; (b) selecting and retrieving for playing via the audio output, by the common controller of the amusement device, a music data set from a plurality of music data sets, the music data set being streamed to the common controller, the music data set not being played until a specified portion of the music data set is downloaded to the common controller, the specified portion of the music data set being one of; (i) set by an operator, (ii) dynamically adjusted based on a current download rate and prior downloads, and (iii) a combination of (i) and (ii); and (c) preventing, by the common controller, concurrent play of the at least one electronic game, via the controller and the display, with play of the music data set, via the controller and the audio output. - View Dependent Claims (18)
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Specification