Sharing resources in wagering game systems
First Claim
1. A method for utilizing, in a mobile wagering game machine, video processing resources from remote wagering game machines, the method comprising:
- detecting low battery life of a battery in the mobile wagering game machine;
determining, based on the low battery life, that remote resources are needed for processing video content associated with a wagering game;
locating the remote resources by wirelessly communicating with one or more wagering game machines in the wagering game network, wherein the wireless communications include requests that the wagering game machines provide the remote resources;
receiving, from certain of the one or more wagering game machines, processed video content via wireless communications; and
presenting the wagering game using the processed video content.
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Accused Products
Abstract
Techniques for sharing resources in wagering game systems are described herein. In some embodiments, a method includes determining that remote resources are needed for processing video content associated with a wagering game, and locating the remote resources by wirelessly communicating with one or more wagering game machines in the wagering game network, wherein the wireless communications include queries about whether the wagering game machines can provide the needed processing resources. The method can also include receiving processed video content via wireless communications with certain of the one or more wagering game machines, and presenting the wagering game using the processed video content.
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Citations
20 Claims
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1. A method for utilizing, in a mobile wagering game machine, video processing resources from remote wagering game machines, the method comprising:
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detecting low battery life of a battery in the mobile wagering game machine; determining, based on the low battery life, that remote resources are needed for processing video content associated with a wagering game; locating the remote resources by wirelessly communicating with one or more wagering game machines in the wagering game network, wherein the wireless communications include requests that the wagering game machines provide the remote resources; receiving, from certain of the one or more wagering game machines, processed video content via wireless communications; and presenting the wagering game using the processed video content. - View Dependent Claims (2, 3, 4, 5, 6)
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7. One or more non-transitory machine-readable media having instructions encoded therein, the instructions, when executed by one or more processors, causing the one or more processors of a first wagering game machine to perform operations comprising:
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presenting a first group of wagering games on the first wagering game machine; generating game history information for use in replaying one or more of the first group of wagering games on the first wagering game machine, wherein the game history information includes results, content, and player input associated with the first group of wagering games; storing the game history information in a storage device of the first wagering game machine; detecting a shortage of storage space in the storage device; searching for a second wagering game machine having available storage space; transmitting the game history information to the second wagering game machine; deleting the game history information from the storage device; presenting a second group of wagering games; generating additional game history information including results, content, and player input associated with the second group of wagering games; and storing the additional game history information in the storage device. - View Dependent Claims (8, 9, 10, 11, 12)
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13. A wagering game network in which wagering game machines share processing and storage resources, the wagering game network comprising:
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a mobile wagering game machine configured to detect low battery life and low storage space; request processed video content after detection of low battery life; present wagering games using the processed video content, wherein results of the wagering games are received from a wagering game server connected to the wagering game network; generate game history information associated with the wagering games; and transmit, after detection of low storage space, the game history information for storage on a stationary wagering game machine connected to the wagering game network; the wagering game server configured to determine and transmit the results of the wagering games to the mobile wagering game machine; receive, from the mobile wagering game machine, a request for video content; transmit the video content for processing on a stationary wagering game machine; the stationary wagering game machine configured to receive, from the wagering game server, the video content; process the video content into the processed video content; transmit the processed video content to the mobile wagering game machine; receive the game history information from the mobile wagering game machine; store the game history information. - View Dependent Claims (14, 15, 16, 17, 18, 19, 20)
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Specification