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Location-based mobile gaming application and method for implementing the same using a scalable tiered geocast protocol

  • US 8,355,410 B2
  • Filed: 07/13/2010
  • Issued: 01/15/2013
  • Est. Priority Date: 08/17/2007
  • Status: Active Grant
First Claim
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1. A method for transmitting a virtual game object from a first player to a second player of a real-time geo-game using geocast messaging according to a scalable tiered geocast protocol, the method comprising:

  • a first processor of a first wireless terminal (WT) receiving a first action input from a first user and, in response to receiving the first action input;

    generating a first geocast data packet for sending the virtual game object toward a second WT, the first geocast data packet including;

    a first destination geocast region including the second WT; and

    first movement information indicating first movement characteristics of the virtual game object; and

    geocasting the first geocast data packet to the first destination geocast region according to transmission heuristics of the scalable tiered geocast protocol.

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