Gaming system and method for providing a multi-dimensional cascading symbols game with player selection of symbols
First Claim
1. A gaming system comprising:
- at least one input device;
at least one display device;
at least one processor; and
at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to, for a play of a wagering game;
(a) receive, from a player, a selection of at least one of a plurality of paylines, at least one wager associated with the player selected paylines, and a selection of a designated quantity of a plurality of symbols in a first selection order, wherein the plurality of symbols are each different from one another;
(b) randomly generate a plurality of the symbols at a plurality of symbol display positions of a plurality of symbol display position grids;
(c) display a plurality of the generated symbols such that a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed and a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed;
(d) determine any awards associated with the player-selected paylines based on the displayed symbols and the first selection order;
(e) remove at least one displayed symbol associated with at least one determined award;
(f) reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of said removed symbol to create at least one empty symbol display position of the symbol display position grid of said removed symbol;
(g) display, in said empty symbol display position, one of the symbols generated at one of the symbol display positions of one of the symbol display position grids other than the symbol display position grid of said removed symbol;
(h) determine any awards based on the displayed symbols and a second selection order; and
(i) provide any determined awards to the player.
1 Assignment
0 Petitions
Accused Products
Abstract
A gaming system and method providing a multi-dimensional symbol wagering game is provided. A player selects a payline, places a wager on the selected payline, and selects a plurality of a plurality of different symbols in a selection order. Symbols are generated and displayed at each of a plurality of symbol display positions. If at least a designated quantity of the symbol display positions associated with the selected payline displays any one of the selected symbols, the gaming system determines a display order of the generated and displayed symbols associated with the selected payline, and determines any awards associated with the selected payline based on a quantity of the symbol display positions associated with the selected payline that display the player selected symbols and a comparison of the selection order with the display order. Any awards are provided to the player. Cascading and rotating symbol features are provided.
756 Citations
63 Claims
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1. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to, for a play of a wagering game; (a) receive, from a player, a selection of at least one of a plurality of paylines, at least one wager associated with the player selected paylines, and a selection of a designated quantity of a plurality of symbols in a first selection order, wherein the plurality of symbols are each different from one another; (b) randomly generate a plurality of the symbols at a plurality of symbol display positions of a plurality of symbol display position grids; (c) display a plurality of the generated symbols such that a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed and a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed; (d) determine any awards associated with the player-selected paylines based on the displayed symbols and the first selection order; (e) remove at least one displayed symbol associated with at least one determined award; (f) reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of said removed symbol to create at least one empty symbol display position of the symbol display position grid of said removed symbol; (g) display, in said empty symbol display position, one of the symbols generated at one of the symbol display positions of one of the symbol display position grids other than the symbol display position grid of said removed symbol; (h) determine any awards based on the displayed symbols and a second selection order; and (i) provide any determined awards to the player. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one input device to receive, from a player, a selection of at least one of a plurality of paylines, at least one wager associated with the player selected paylines, and a selection of a designated quantity of a plurality of symbols in a first selection order, wherein the plurality of symbols are each different from one another; (b) causing the at least one processor to execute the plurality of instructions to generate a plurality of the symbols at a plurality of symbol display positions of a plurality of symbol display position grids; (c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a plurality of the generated symbols such that a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed and a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed; (d) causing the at least one processor to execute the plurality of instructions to determine any awards associated with the player-selected paylines based on the displayed symbols and the first selection order; (e) causing the at least one processor to execute the plurality of instructions to remove at least one displayed symbol associated with at least one determined award; (f) causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of said removed symbol to create at least one empty symbol display position of the symbol display position grid of said removed symbol; (g) causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display, in said empty symbol display position, one of the symbols generated at one of the symbol display positions of one of the symbol display position grids other than the symbol display position grid of said removed symbol; (h) causing the at least one processor to execute the plurality of instructions to determine any awards based on the displayed symbols and a second selection order; and (i) causing any determined awards to be provided to the player. - View Dependent Claims (9, 10, 11, 12, 13, 14, 15)
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16. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to, for a play of a wagering game; (a) receive, from a player; (i) a selection of at least one of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of symbol display positions, each of the symbol display positions being configured to display one of a plurality of symbols, wherein; (A) each of the symbol display positions is associated with one of a plurality of symbol display position grids; (B) each of the symbol display position grids is associated with a different depth; (C) the symbol display positions of each of the symbol display position grids form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row; (D) a plurality of the symbol display positions of a first one of the symbol display position grids associated with a first depth correspond to a plurality of the symbol display positions of a second one of the symbol display position grids associated with a second, different depth; and (E) the plurality of symbols are each different from one another; (ii) at least one wager associated with the player selected paylines; and (iii) a selection of a designated quantity of the symbols in a selection order; (b) randomly generate one of the symbols at each of a plurality of the symbol display positions; (c) display a plurality of the generated symbols, wherein; (i) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed, and (ii) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed; (d) for each of the player selected paylines, if each of at least a designated quantity of the symbol display positions associated with said player selected payline displays any one of the player selected symbols, the designated quantity being at least one; (i) determine a display order of the symbols generated and displayed at the symbol display positions associated with said player selected payline; (ii) determine any awards associated with said player selected payline based on; (A) a quantity of the symbol display positions associated with said player selected payline that display the player selected symbols, and (B) a comparison of the selection order with the display order; and (iii) display any determined awards; and (e) for at least one of the player selected paylines associated with a determined award; (i) for at least one of the symbol display positions associated with said player selected payline that displays one of the player selected symbols, remove said displayed symbol; (ii) for each of any symbols removed from the first row of the symbol display positions of any of the symbol display position grids, reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol; (iii) for each of any symbols removed from the second row of the symbol display positions of any of the symbol display position grids, reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol; and (iv) for each created empty symbol display position, display one of the symbols generated at one of the symbol display positions of one of the symbol display position grids different than the symbol display position grid of the removed symbol, wherein said symbol is generated at one of the symbol display positions corresponding to the symbol display position of the removed symbol. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26)
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27. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one input device to receive, from a player; (i) a selection of at least one of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of symbol display positions, each of the symbol display positions being configured to display one of a plurality of symbols, wherein; (A) each of the symbol display positions is associated with one of a plurality of symbol display position grids; (B) each of the symbol display position grids is associated with a different depth; (C) the symbol display positions of each of the symbol display position grids form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row; (D) a plurality of the symbol display positions of a first one of the symbol display position grids associated with a first depth correspond to a plurality of the symbol display positions of a second one of the symbol display position grids associated with a second, different depth; and (E) the plurality of symbols are each different from one another; (ii) at least one wager associated with the player selected paylines; and (iii) a selection of a designated quantity of the symbols in a selection order; (b) causing the at least one processor to execute the plurality of instructions to randomly generate one of the symbols at each of a plurality of the symbol display positions; (c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a plurality of the generated symbols, wherein; (i) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are initially displayed, and (ii) a plurality of the symbols generated at a plurality of the symbol display positions of at least one of the symbol display position grids are not initially displayed; (d) causing the at least one processor to execute the plurality of instructions to, for each of the player selected paylines, if each of at least a designated quantity of the symbol display positions associated with said player selected payline displays any one of the player selected symbols, the designated quantity being at least one; (i) determine a display order of the symbols generated and displayed at the symbol display positions associated with said player selected payline; (ii) determine any awards associated with said player selected payline based on; (A) a quantity of the symbol display positions associated with said player selected payline that display the player selected symbols, and (B) a comparison of the selection order with the display order; and (iii) operate with the at least one display device to display any determined awards; and (e) for at least one of the player selected paylines associated with a determined award; (i) for at least one of the symbol display positions associated with said player selected payline that displays one of the player selected symbols, causing the at least one processor to execute the plurality of instructions to remove said displayed symbol; (ii) for each of any symbols removed from the first row of the symbol display positions of any of the symbol display position grids, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol; (iii) for each of any symbols removed from the second row of the symbol display positions of any of the symbol display position grids, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed symbols to another one of the symbol display positions of the symbol display position grid of the removed symbol to create at least one empty symbol display position of the symbol display position grid of the removed symbol; and (iv) for each created empty symbol display position, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display one of the symbols generated at one of the symbol display positions of one of the symbol display position grids different than the symbol display position grid of the removed symbol, wherein said symbol is generated at one of the symbol display positions corresponding to the symbol display position of the removed symbol. - View Dependent Claims (28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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40. A gaming system comprising:
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at least one input device; at least one display device; at least one processor; and at least one memory device storing a plurality of instructions which, when executed by the at least one processor, cause the at least one processor to operate with the at least one input device and the at least one display device to, for a play of a wagering game; (a) receive, from a player; (i) a selection of at least one of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of digit display positions, each of the digit display positions being configured to display one of a plurality of digits, wherein; (A) each of the digit display positions is associated with one of a plurality of digit display position grids; (B) each of the digit display position grids is associated with a different depth; (C) the digit display positions of each of the digit display position grids form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row; (D) a plurality of the digit display positions of a first one of the digit display position grids associated with a first depth correspond to a plurality of the digit display positions of a second one of the digit display position grids associated with a second, different depth; and (E) the plurality of digits are each different from one another; (ii) at least one wager associated with the player selected paylines; and (iii) a selection of a designated quantity of the digits in a selection order; (b) randomly generate one of the digits at each of a plurality of the digit display positions; (c) display a plurality of the generated digits, wherein; (i) a plurality of the digits generated at a plurality of the digit display positions of at least one of the digit display position grids are initially displayed, and (ii) a plurality of the digits generated at a plurality of the digit display positions of at least one of the digit display position grids are not initially displayed; (d) for each of the player selected paylines, if each of at least a designated quantity of the digit display positions associated with said player selected payline displays any one of the player selected digits, the designated quantity being at least one; (i) determine a display order of the digits generated and displayed at the digit display positions associated with said player selected payline; (ii) determine any awards associated with said player selected payline based on; (A) a quantity of the digit display positions associated with said player selected payline that display the player selected digits, and (B) a comparison of the selection order with the display order; and (iii) display any determined awards; and (e) for at least one of the player selected paylines associated with a determined award; (i) for at least one of the digit display positions associated with said player selected payline that displays one of the player selected digits, remove said displayed digit; (ii) for each of any digits removed from the first row of the digit display positions of any of the digit display position grids, reposition at least one of the displayed digits to another one of the digit display positions of the digit display position grid of the removed digit to create at least one empty digit display position of the digit display position grid of the removed digit; (iii) for each of any digits removed from the second row of the digit display positions of any of the digit display position grids, reposition at least one of the displayed digits to another one of the digit display positions of the digit display position grid of the removed digit to create at least one empty digit display position of the digit display position grid of the removed digit; and (iv) for each created empty digit display position, display one of the digits generated at one of the digit display positions of one of the digit display position grids different than the digit display position grid of the removed digit, wherein said digit is generated at one of the digit display positions corresponding to the digit display position of the removed digit. - View Dependent Claims (41, 42, 43, 44, 45, 46, 47, 48, 49, 50)
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51. A method of operating a gaming system, said method comprising:
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(a) causing at least one processor to execute a plurality of instructions stored in at least one memory device to operate with at least one input device to receive, from a player; (i) a selection of at least one of a plurality of paylines, each of the paylines being associated with a different plurality of a plurality of digit display positions, each of the digit display positions being configured to display one of a plurality of digits, wherein; (A) each of the digit display positions is associated with one of a plurality of digit display position grids; (B) each of the digit display position grids is associated with a different depth; (C) the digit display positions of each of the digit display position grids form at least three columns and at least three rows including a first row, a second row positioned adjacent to the first row, and a third row positioned adjacent to the second row; (D) a plurality of the digit display positions of a first one of the digit display position grids associated with a first depth correspond to a plurality of the digit display positions of a second one of the digit display position grids associated with a second, different depth; and (E) the plurality of digits are each different from one another; (ii) at least one wager associated with the player selected paylines; and (iii) a selection of a designated quantity of the digits in a selection order; (b) causing the at least one processor to execute the plurality of instructions to randomly generate one of the digits at each of a plurality of the digit display positions; (c) causing the at least one processor to execute the plurality of instructions to operate with at least one display device to display a plurality of the generated digits, wherein; (i) a plurality of the digits generated at a plurality of the digit display positions of at least one of the digit display position grids are initially displayed, and (ii) a plurality of the digits generated at a plurality of the digit display positions of at least one of the digit display position grids are not initially displayed; (d) causing the at least one processor to execute the plurality of instructions to, for each of the player selected paylines, if each of at least a designated quantity of the digit display positions associated with said player selected payline displays any one of the player selected digits, the designated quantity being at least one; (i) determine a display order of the digits generated and displayed at the digit display positions associated with said player selected payline; (ii) determine any awards associated with said player selected payline based on; (A) a quantity of the digit display positions associated with said player selected payline that display the player selected digits, and (B) a comparison of the selection order with the display order; and (iii) operate with the at least one display device to display any determined awards; and (e) for at least one of the player selected paylines associated with a determined award; (i) for at least one of the digit display positions associated with said player selected payline that displays one of the player selected digits, causing the at least one processor to execute the plurality of instructions to remove said displayed digit; (ii) for each of any digits removed from the first row of the digit display positions of any of the digit display position grids, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed digits to another one of the digit display positions of the digit display position grid of the removed digit to create at least one empty digit display position of the digit display position grid of the removed digit; (iii) for each of any digits removed from the second row of the digit display positions of any of the digit display position grids, causing the at least one processor to execute the plurality of instructions to reposition at least one of the displayed digits to another one of the digit display positions of the digit display position grid of the removed digit to create at least one empty digit display position of the digit display position grid of the removed digit; and (iv) for each created empty digit display position, causing the at least one processor to execute the plurality of instructions to operate with the at least one display device to display one of the digits generated at one of the digit display positions of one of the digit display position grids different than the digit display position grid of the removed digit, wherein said digit is generated at one of the digit display positions corresponding to the digit display position of the removed digit. - View Dependent Claims (52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63)
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Specification