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Interactive gaming utilizing a dispersed storage network

  • US 8,357,048 B2
  • Filed: 05/28/2010
  • Issued: 01/22/2013
  • Est. Priority Date: 09/29/2009
  • Status: Active Grant
First Claim
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1. A method for use in conjunction with a dispersed storage processing unit coupled to a data network, the method comprising:

  • receiving a request for a player to enter a game at the dispersed storage processing unit, the request associated with at least one of a plurality of user devices;

    determine at the dispersed storage processing unit when the game requested is an existing game and, when the existing game is requested;

    retrieving, via slices, from a plurality of storage devices at a corresponding plurality of different locations of a dispersed storage network, a game state associated with the existing game;

    modifying the game state at the dispersed storage processing unit to include the player; and

    storing the modified game state in the dispersed storage network.

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