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Method and system for detecting bot scum in massive multiplayer online role playing game

  • US 8,366,553 B2
  • Filed: 05/28/2010
  • Issued: 02/05/2013
  • Est. Priority Date: 04/19/2010
  • Status: Active Grant
First Claim
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1. A method for detecting a bot in a Massive Multiplayer Online Role Playing Game (MMORPG), the method comprising:

  • calculating an auto correlation value on consecutive jumping windows of a user;

    comparing the auto correlation value with a first threshold to increase bot'"'"'s vote by 1 when the auto correlation value is less than the first threshold; and

    determining the user as a bot when the number of bot'"'"'s vote is more than a second threshold.

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