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Systems and methods for fast real-time rendering of multiple light sources

  • US 8,368,693 B2
  • Filed: 08/20/2008
  • Issued: 02/05/2013
  • Est. Priority Date: 08/20/2008
  • Status: Active Grant
First Claim
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1. A method performed via a processor for rendering individual lights in a graphics environment, comprising:

  • storing a plurality of sets of data in a single texture, where each set of data is associated with a different light source in the graphics environment, andrendering a display of a graphic environment that includes a surface affected by at least some light sources, where the rendering includes rendering specular reflection effects on the surface for each light affecting the surface, where a first specular reflection effect from a first light source is independent of a second specular reflection effect from a second light source.

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