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Techniques for authenticating users of massive multiplayer online role playing games using adaptive authentication

  • US 8,370,389 B1
  • Filed: 03/31/2010
  • Issued: 02/05/2013
  • Est. Priority Date: 03/31/2010
  • Status: Active Grant
First Claim
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1. An adaptive authentication server to authenticate a user of a massive multiplayer online role playing game (MMORPG), the adaptive authentication server comprising:

  • an interface;

    a user database; and

    a controller coupled to the interface and the database, the controller comprising processing circuitry to execute an authentication program, the controller being constructed and arranged to;

    store user information describing a MMORPG user in the user database based on a set of first transmissions received from a game provider of the MMORPG through the interface,receive a second transmission from the game provider through the interface, the second transmission including an authentication request to authenticate the MMORPG user, andproviding, through the interface, a response transmission to the game provider in response to the second transmission, the response transmission including an authentication result based on an adaptive authentication operation involving the user database, the authentication result controlling whether the game provider provides the MMORPG user with current access to the MMORPG,wherein the set of first transmissions received from the game provider of the MMORPG includes user data collected from the MMORPG user by the game provider while the game provider previously provided the MMORPG user with access to the MMORPG; and

    wherein the controller, when storing the user information describing the MMORPG user in the user database, is constructed and arranged to populate a set of user attribute fields with information which is specific to the MMORPG user based on the user data collected from the MMORPG user by the game provider, the information populated in the set of user attribute fields forming at least a portion of a current user profile of the MMORPG user,wherein the controller, when providing the response transmission to the game provider in response to the second transmission, is constructed and arranged to;

    generate a risk score based, at least in part, on the information populated in the set of user attribute fields, andgive the authentication result (i) a first access value to grant current access to the MMORPG when the risk score is lower than a predetermined risk threshold, and (ii) a second access value to deny current access to the MMORPG when the risk score is higher than the predetermined risk thresholdwherein the set of user attribute fields includes a previous user address field which stores a previous user address of the MMORPG user; and

    wherein the controller, when generating the risk score, is constructed and arranged to compare the previous user address of the MMORPG user to a current user address contained within the second transmission from the game provider to obtain a numerical intermediate risk result.

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