Wagering game with community game having a persistent-state feature
First Claim
Patent Images
1. A gaming system for playing a wagering game, comprising:
- a plurality of gaming machines configured to receive a wagering input, to conduct the wagering game, and to access a group game comprising a persistent-state gaming environment responsive to a triggering event; and
a controller configured to maintain said persistent-state gaming environment and to control game play within said persistent-state gaming environment,wherein said persistent-state gaming environment is divided into a plurality of selectable sub-portions,wherein each of the plurality of gaming machines participating in the group game is uniquely associated with one or more of said selectable sub-portions of the persistent-state gaming environment;
wherein an asset generated by an identified one of the plurality of gaming machines in association with the wagering game is transferred into the one or more of said selectable sub-portions of the persistent-state gaming environment uniquely associated with the identified one of the plurality of gaming machines,wherein said asset is redeemable only by the identified one of the plurality of gaming machines causing the asset to be transferred into the persistent-state gaming environment or by a player associated with the identified one of the plurality of gaming machines causing the asset to be transferred into the persistent-state gaming environment, andwherein a value of said asset is modifiable in the persistent-state gaming environment prior to redemption.
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Abstract
A gaming system for playing a wagering game includes a plurality of gaming machines configured to receive a wagering input and to access a group game including a persistent-state gaming environment. A controller is configured to maintain the persistent-state gaming environment and to control game play within the persistent-state gaming environment. The persistent-state gaming environment is configured to permit ingress and egress of players into and out of the persistent-state gaming environment.
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Citations
25 Claims
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1. A gaming system for playing a wagering game, comprising:
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a plurality of gaming machines configured to receive a wagering input, to conduct the wagering game, and to access a group game comprising a persistent-state gaming environment responsive to a triggering event; and a controller configured to maintain said persistent-state gaming environment and to control game play within said persistent-state gaming environment, wherein said persistent-state gaming environment is divided into a plurality of selectable sub-portions, wherein each of the plurality of gaming machines participating in the group game is uniquely associated with one or more of said selectable sub-portions of the persistent-state gaming environment; wherein an asset generated by an identified one of the plurality of gaming machines in association with the wagering game is transferred into the one or more of said selectable sub-portions of the persistent-state gaming environment uniquely associated with the identified one of the plurality of gaming machines, wherein said asset is redeemable only by the identified one of the plurality of gaming machines causing the asset to be transferred into the persistent-state gaming environment or by a player associated with the identified one of the plurality of gaming machines causing the asset to be transferred into the persistent-state gaming environment, and wherein a value of said asset is modifiable in the persistent-state gaming environment prior to redemption. - View Dependent Claims (2, 3, 4, 5)
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6. A method of conducting a wagering game in connection with a persistent-state gaming environment, comprising the acts of:
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operating a group game comprising a persistent-state gaming environment at a plurality of wagering game machines; creating a modifiable asset in said persistent-state gaming environment in association with a player, the act of creating the player'"'"'s modifiable asset further comprising storing the player'"'"'s modifiable asset in a memory device associated with said persistent-state gaming environment and storing the player'"'"'s modifiable asset in the persistent-state gaming environment until the player'"'"'s modifiable asset is selectively redeemed by the player; modifying the player'"'"'s modifiable asset in the persistent-state gaming environment responsive to a winning outcome in game conducted by the player in association with the persistent-state gaming environment; and redeeming said modifiable asset, responsive to a redemption instruction input by the player, in the form of at least one of currency or credit. - View Dependent Claims (7, 8, 9)
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10. A method of conducting a wagering game in connection with a persistent-state gaming environment, comprising the acts of:
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linking a plurality of wagering game machines in a network to participate in a persistent-state gaming environment group game, the persistent-state gaming environment group game being controlled by a controller; using the controller, assigning each of said plurality of wagering game machines in said group game to one of a plurality of sub-groups; initiating, in said group game, a competition between said plurality of sub-groups to determine which of the plurality of sub-groups is eligible for an award; continuing said competition until an occurrence of a lapse of a predetermined period of time or an occurrence of a triggering event; determining, using the controller, a winning sub-group of said competition; and awarding said award or awards relating thereto to said winning sub-group, wherein a winning outcome or other predetermined outcome during wagering game play on a wagering game machine in said competition during said competition allocates a deployable asset in said competition in association with a wagering game machine'"'"'s sub-group, and wherein the deployable asset enhances a position of the sub-group in the competition.
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11. A method of conducting a wagering game in connection with a persistent-state gaming environment, comprising the acts of:
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providing a plurality of gaming machines configured to access a network group game associated with a wagering game, the network group game comprising a persistent-state gaming environment, the persistent-state gaming environment being divided into a plurality of selectable sub-portions; associating a plurality of players of said wagering game machines as a group responsive to inputs from said plurality of players to form said group, each of the plurality of players being uniquely associated with one or more of said selectable sub-portions of the persistent-state gaming environment; conducting the network group game for said plurality of players associated as said group; transferring one or more assets generated by an identified one of the plurality of players in association with the network game into the one or more of said selectable sub-portions of the persistent-state gaming environment uniquely associated with the identified player, the asset being modifiable in the persistent-state gaming environment prior to redemption; saving in a memory, responsive to an input by said group, a state of play of said group in said network group game. - View Dependent Claims (12, 13, 14)
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15. A method of conducting a wagering game in connection with a persistent-state gaming environment, comprising the acts of:
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using a controller and a non-transitory memory device, maintaining a persistent-state gaming environment in association with the wagering game conducted on a plurality of wagering game machines; conducting wagering games on the plurality of wagering game machines; responsive to a first triggering event at a first wagering game machine of the plurality of wagering game machines, transferring a first group game asset into the persistent-state gaming environment and assigning the first group game asset to the first wagering game machine; permitting modification of the first group game asset while the first group game asset is maintained in the persistent-state gaming environment; and redeeming the first group game asset by the first wagering game machine responsive to an instruction received from a player input device of the first wagering game machine, wherein said first group game asset is redeemable only by the assigned first wagering game machine causing the first group game asset to be transferred into the persistent-state gaming environment or by a player associated with the assigned first wagering game machine causing the first group game asset to be transferred into the persistent-state gaming environment. - View Dependent Claims (16, 17, 18, 19, 20, 21, 22, 23, 24, 25)
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Specification