Wirelessly-powered toy for gaming
First Claim
1. A wirelessly-powered toy for playing a game wherein at least a first portion of said game is virtually represented through one or more computer-animated effects and wherein at least a second portion of said game is physically represented through one or more physical play objects depicting or representing persons, characters or objects relevant to said game, said wirelessly-powered toy comprising:
- a physical play object configured to depict or represent a person, character or object corresponding to a person, character or object that is virtually represented in an associated game through one or more computer-animated effects;
non-volatile memory associated with said physical play object configured to store selected information, including at least one unique identification (ID) code that uniquely identifies said physical play object within said game;
at least one electrically-powered radio frequency (RF) transceiver associated with said physical play object configured to provide two-way wireless RF communication between said physical play object and a wireless-compatible gaming platform;
at least one electrically-powered lighting effect associated with said physical play object configured to produce light; and
at least one wireless power source comprising an antenna, inductance coil or wire associated with said physical play object and configured to receive pulses of electrical energy through inductive coupling when selectively exposed to an externally generated electromagnetic field to thereby wirelessly power said at least one RF transceiver and said at least one lighting effect.
4 Assignments
0 Petitions
Accused Products
Abstract
A wireless input device for playing an interactive motion-sensitive game using a wireless-compatible game console in which a virtual play environment is represented through one or more computer-animated visual, aural or tactile effects is provided wherein game play is conducted by moving, shaking, twisting, waving or pointing the input device in a particular manner. The input device can include motion-sensitive circuitry and/or command circuitry for generating control signals and/or an effects generator and associated control circuitry to enable the input device to selectively generate at least one visual, aural or tactile effect comprising sound, lighting or vibration. The input device can include a wireless transceiver for providing two-way wireless communication with the wireless-compatible game console. An optional display screen displays short text messages received through wireless communications with the wireless-compatible game console.
-
Citations
48 Claims
-
1. A wirelessly-powered toy for playing a game wherein at least a first portion of said game is virtually represented through one or more computer-animated effects and wherein at least a second portion of said game is physically represented through one or more physical play objects depicting or representing persons, characters or objects relevant to said game, said wirelessly-powered toy comprising:
-
a physical play object configured to depict or represent a person, character or object corresponding to a person, character or object that is virtually represented in an associated game through one or more computer-animated effects; non-volatile memory associated with said physical play object configured to store selected information, including at least one unique identification (ID) code that uniquely identifies said physical play object within said game; at least one electrically-powered radio frequency (RF) transceiver associated with said physical play object configured to provide two-way wireless RF communication between said physical play object and a wireless-compatible gaming platform; at least one electrically-powered lighting effect associated with said physical play object configured to produce light; and at least one wireless power source comprising an antenna, inductance coil or wire associated with said physical play object and configured to receive pulses of electrical energy through inductive coupling when selectively exposed to an externally generated electromagnetic field to thereby wirelessly power said at least one RF transceiver and said at least one lighting effect. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17)
-
-
18. A light-up toy for amusing or entertaining one or more play participants playing a computer-animated game on a wireless compatible gaming platform, said toy comprising:
-
a portable housing or body formed in a shape depicting or representing a person, character or object associated with a computer-animated game; an electronically-readable radio frequency identification (RFID) tag disposed in or affixed to said housing or body and comprising a unique identification code uniquely identifying said (RFID) tag and said corresponding associated toy; said RFID tag further comprising;
i) non-volatile programmable memory configured to store selected game-relevant information associated with each said corresponding toy, ii) a radio frequency (RF) transceiver configured to facilitate two-way wireless communication with one or more compatible RFID reader devices, and iii) a first antenna or inductance coil configured to wirelessly receive pulses of electrical energy through inductive coupling when selectively exposed to an external electromagnetic field to thereby wirelessly power at least said RF transceiver;at least one electrically-powered lighting effect disposed within said housing or body, said lighting effect being configured to light up an associated light producing element; and a second antenna or inductance coil disposed within said housing or body and electrically coupled to said at least one lighting effect, said second antenna or inductance coil configured to wirelessly receive pulses of electrical energy through inductive coupling when selectively exposed to an external electromagnetic field to thereby wirelessly power said at least one lighting effect. - View Dependent Claims (19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32)
-
-
33. A gaming system for playing a game on a compatible gaming platform wherein at least a first portion of said game is virtually represented through one or more computer-animated effects and wherein at least a second portion of said game is physically represented through one or more physical play objects depicting or representing persons, characters or objects relevant to said game, said gaming system comprising:
-
one or more physical play objects shaped or configured to depict or represent a person, character or object corresponding to a person, character or object virtually represented in an associated game through one or more computer-animated effects; each of said one or more physical play objects comprising non-volatile memory configured to store selected information, including at least one unique identification (ID) code that uniquely identifies said physical play object within said game; each of said one or more physical play objects further comprising at least one electrically-powered radio frequency (RF) transceiver configured to provide two-way wireless RF communication between said physical play object and a compatible RF reader device; at least one of said one or more a physical play objects further comprising at least one electrically-powered sound or lighting effect configured to produce sound or light, respectively; each of said one or more physical play objects further comprising at least one wireless power source comprising an antenna or inductance coil configured to receive pulses of electrical energy through inductive coupling when selectively exposed to an externally generated electromagnetic field to thereby wirelessly power said at least one RF transceiver and said at least one sound or lighting effect; and a compatible RF reader device configured to generate an electromagnetic field to wirelessly power and communicate with each said one or more a physical play objects through inductive coupling. - View Dependent Claims (34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48)
-
Specification