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System for synchronous and asynchronous gaming modes

  • US 8,379,540 B2
  • Filed: 05/03/2010
  • Issued: 02/19/2013
  • Est. Priority Date: 05/03/2010
  • Status: Active Grant
First Claim
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1. In a gaming and media system having a user interface including a display and a user interface selection device, a method of providing a network connection for clients to connect to the system to play a turn-based game session, the method comprising:

  • (a) setting the network connection for the gaming session to an asynchronous network connection if the latency between turns from two or more clients exceeds a first threshold; and

    (b) setting the network connection to a synchronous network connection if the pace of play of the gaming session by the two or more clients in the gaming session exceeds a second threshold.

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