Natural user input for driving interactive stories
First Claim
1. In a system comprising a computing environment coupled to a capture device for capturing user motion and an audiovisual device for displaying images and/or providing audio, a method of combining interactive gaming aspects into a linear story, comprising:
- a) presenting the linear story via the audiovisual device using at least one of images and an audio narrative, the linear story having a default story and an altered story, the default story including a default set of images and/or narrative that is presented to a user if a user does not interact with the story;
b) detecting at least one of a movement and a voice command by a user via the capture device;
c) identifying whether the movement and/or the voice command detected in said step b) is an interaction with the linear story that alters the linear story to include a story branch having at least one of additional images and additional narrative not included in the default set of images and/or narrative; and
d) altering the linear story to the altered story by presenting at least one of the additional images and additional narrative to a user via the audiovisual device.
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Accused Products
Abstract
A system and method are disclosed for combining interactive gaming aspects into a linear story. A user may interact with the linear story via a NUI system to alter the story and the images that are presented to the user. In an example, a user may alter the story by performing a predefined exploration gesture. This gesture brings the user into the 3-D world of the displayed image. In particular, the image displayed on the screen changes to create the impression that a user is stepping into the 3-D virtual world to allow a user to examine virtual objects from different perspectives or to peer around virtual objects.
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Citations
22 Claims
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1. In a system comprising a computing environment coupled to a capture device for capturing user motion and an audiovisual device for displaying images and/or providing audio, a method of combining interactive gaming aspects into a linear story, comprising:
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a) presenting the linear story via the audiovisual device using at least one of images and an audio narrative, the linear story having a default story and an altered story, the default story including a default set of images and/or narrative that is presented to a user if a user does not interact with the story; b) detecting at least one of a movement and a voice command by a user via the capture device; c) identifying whether the movement and/or the voice command detected in said step b) is an interaction with the linear story that alters the linear story to include a story branch having at least one of additional images and additional narrative not included in the default set of images and/or narrative; and d) altering the linear story to the altered story by presenting at least one of the additional images and additional narrative to a user via the audiovisual device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A processor-readable storage medium for programming a processor to perform a method of combining interactive gaming aspects into a linear story, comprising:
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a) presenting the linear story via an audiovisual device using at least one of images and an audio narrative, the linear story presented as a complete story, beginning to end and including a default set of images, in the event no interaction by a user is perceived by a capture device monitoring user movements; b) detecting a movement by a user via a capture device associated with the audiovisual device; c) identifying whether the movement detected in said step b) is an interaction with the linear story requiring a modification from the linear story to include a story branch having additional images not included in the default set of images; d) determining whether the additional images may be rendered based on stored or processed data; e) altering the linear story by presenting the additional images to a user via the audiovisual device if it is determined the additional images may be rendered in said step d); and f) scoring a user'"'"'s interaction where the interaction corresponds to awarding or taking away a predetermined number of points based on how the user interacts with the story. - View Dependent Claims (12, 13, 14, 15)
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16. A system for combining interactive gaming aspects into a linear story, comprising:
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an audiovisual device for presenting at least one of images and an audio narration; an image capture device for capturing at least one of image and audio data from a user; and a computing environment coupled to the audiovisual device and image capture device, the computing environment; a) presenting the linear story via the audiovisual device using at least one of images and an audio narrative, the linear story presented as a complete story, beginning to end and including a default set of images, in the event no interaction by a user is perceived by the capture device; b) detecting a movement by a user via the capture device; c) identifying whether the detected movement is an exploration gesture; d) branching from the linear story to a story branch upon identifying the movement as an exploration gesture, the branching including; d1) sensing a point on the audiovisual device indicated by the user, d2) calculating a 3-D real world vector from a portion of the user to the point on the audiovisual device indicated by the user, d3) translating the 3-D real world vector to a 3-D machine space vector having a start point at the current view perspective and an end point at the virtual object in 3-D machine space, and d4) displaying the virtual object from a viewing perspective at the end point of the 3-D machine space vector. - View Dependent Claims (17, 18, 19, 20)
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21. In a system comprising a computing environment coupled to a capture device for capturing user motion and an audiovisual device for displaying images and/or providing audio, a method of combining interactive gaming aspects into a linear story, comprising:
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a) presenting the linear story via the audiovisual device using at least an audio narrative, the audio narrative voice by a third party not present with the user and the third party'"'"'s voice provided as the narrative via a speaker in a vicinity of the user; b) detecting at least one of a movement and a voice command by a user via the capture device; c) identifying whether the movement and/or the voice command detected in said step b) is an interaction with the linear story that alters the linear story to include a story branch having at least one of additional images and additional narrative not included in the default set of images and/or narrative; and d) altering the linear story by presenting at least one of the additional images and additional narrative to a user via the audiovisual device.
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22. A method of combining interactive gaming aspects into a linear story, comprising:
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a) presenting the linear story via an audiovisual device using at least one of images and an audio narrative, the linear story presented as a complete story, beginning to end and including a default set of images, in the event no interaction by a user is perceived by a capture device monitoring user movements; b) detecting a movement by a user via a capture device associated with the audiovisual device, wherein said step b) comprises the step of a user taking over at least partial control of a character displayed as part of the linear story, c) identifying whether the movement detected in said step b) is an interaction with the linear story requiring a modification from the linear story to include a story branch having additional images not included in the default set of images; d) determining whether the additional images may be rendered based on stored or processed data; and e) altering the linear story by presenting the additional images to a user via the audiovisual device if it is determined the additional images may be rendered in said step d).
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Specification