Network game anti-cheating device, method and system
First Claim
1. A network game anti-cheating device, comprising:
- an information processing unit, adapted to modify actual game state information to dummy game state information, and send the dummy game state information to a terminal of a player; and
a seat assignation unit, adapted to assign a player into an unoccupied seat of an idle table according to table information in a game room in the actual game state information;
wherein the dummy game state information comprises dummy table information in a game room, dummy game information of players who are playing a game on a table, and dummy information of partner-players on a table; and
the dummy game state information comprises any one of;
the dummy game state information formed by hiding all the actual game state information;
the dummy game state information formed by hiding a part of the actual game state information; and
the dummy game state information formed by making all the actual game state information invalid.
1 Assignment
0 Petitions
Accused Products
Abstract
An embodiment of this invention discloses a network game anti-cheating device, method and system. The device includes: an information processing unit, adapted to modify actual game state information to dummy game state information, and send the dummy game state information to a terminal of a player; and a seat assignation unit, adapted to assign a player into an unoccupied seat of an idle table according to actual table information in a game room. The information processing unit comprises: a table information processing unit, adapted to send dummy table information in the game room to the terminal of the player; a watching information processing unit, adapted to send dummy game information of players who are playing the game on the table; and a partner-player information processing unit, adapted to send dummy information of the partner-players on the table.
-
Citations
10 Claims
-
1. A network game anti-cheating device, comprising:
-
an information processing unit, adapted to modify actual game state information to dummy game state information, and send the dummy game state information to a terminal of a player; and a seat assignation unit, adapted to assign a player into an unoccupied seat of an idle table according to table information in a game room in the actual game state information; wherein the dummy game state information comprises dummy table information in a game room, dummy game information of players who are playing a game on a table, and dummy information of partner-players on a table; and the dummy game state information comprises any one of; the dummy game state information formed by hiding all the actual game state information; the dummy game state information formed by hiding a part of the actual game state information; and the dummy game state information formed by making all the actual game state information invalid. - View Dependent Claims (2, 3, 4)
-
-
5. A network game anti-cheating method, comprising:
-
modifying, by an anti-cheating device, actual game state information to dummy game state information; sending, by the anti-cheating device, the dummy game state information to a terminal of a player; and assigning, by the anti-cheating device, a player to an unoccupied seat of an idle table according to table information in a game room comprised in the actual game state information; wherein the dummy game state information comprises dummy table information in a game room, dummy game information of players who are playing a game on a table, and dummy information of partner-players on a table; and the dummy game state information comprises any one of; the dummy game state information formed by hiding all the actual game state information; the dummy game state information formed by hiding a part of the actual game state information; and the dummy game state information formed by making all the actual game state information invalid. - View Dependent Claims (6, 7, 8, 9)
-
-
10. A network game anti-cheating system, comprising:
-
a terminal of a player, a game server and an anti-cheating device arranged between the terminal of the player and the game server, wherein the game server is adapted to provide actual game state information to the anti-cheating device; the anti-cheating device is adapted to modify the actual game state information to dummy game state information, send the dummy game state information to the terminal of the player, and assign the player to an unoccupied seat of an idle table according to table information in a game room comprised in the actual game state information; and the player terminal is adapted to receive the dummy game state information, wherein the dummy game state information comprises dummy table information in a game room, dummy game information of players who are playing a game on a table, and dummy information of partner-players on a table; and the dummy game state information comprises any one of; the dummy game state information formed by hiding all the actual game state information; the dummy game state information formed by hiding a part of the actual game state information; and the dummy game state information formed by making all the actual game state information invalid.
-
Specification