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Network game anti-cheating device, method and system

  • US 8,382,566 B2
  • Filed: 02/27/2009
  • Issued: 02/26/2013
  • Est. Priority Date: 09/04/2006
  • Status: Active Grant
First Claim
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1. A network game anti-cheating device, comprising:

  • an information processing unit, adapted to modify actual game state information to dummy game state information, and send the dummy game state information to a terminal of a player; and

    a seat assignation unit, adapted to assign a player into an unoccupied seat of an idle table according to table information in a game room in the actual game state information;

    wherein the dummy game state information comprises dummy table information in a game room, dummy game information of players who are playing a game on a table, and dummy information of partner-players on a table; and

    the dummy game state information comprises any one of;

    the dummy game state information formed by hiding all the actual game state information;

    the dummy game state information formed by hiding a part of the actual game state information; and

    the dummy game state information formed by making all the actual game state information invalid.

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