Gaming system and method for providing a community bonus event
First Claim
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1. A gaming system comprising:
- a plurality of gaming devices, each gaming device including at least one input device;
at least one display device associated with at least one of said gaming devices; and
at least one controller configured to operate with each of said gaming devices and said at least one display device to;
(a) for each of said players at each of said gaming devices;
(i) upon an occurrence of a bonus event point accumulation event, accumulate a first quantity of bonus event points, and(ii) upon an occurrence of a bonus event point reduction event, reduce any accumulated bonus event points by a second quantity of bonus event points; and
(b) upon an occurrence of a competitive group race bonus event triggering condition;
(i) for each player having at least a designated balance of bonus event points, determine a relative starting position in a competitive group race bonus event, wherein said relative starting position in the competitive group race bonus event is based on said player'"'"'s current balance of bonus event points,(ii) cause a display of each of the determined relative starting positions,(iii) cause a display of a play of the competitive group race bonus event,(iv) determine one of the players to win the displayed competitive group race bonus event, wherein said determination is based, at least in part, on the determined relative starting positions, and(v) cause a bonus event award to be displayed and provided to the player determined to win the displayed competitive group race bonus event.
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Accused Products
Abstract
A gaming system and method including providing a community or group bonus event to a plurality of players at a plurality of gaming devices. For each of the players determined as eligible to participate in a triggered group bonus event, the gaming system determines that player'"'"'s relative probability of winning a group bonus event award in the triggered bonus event. In one such embodiment, each player'"'"'s relative probability of winning the group bonus event award is based on that player'"'"'s wagering history, such as any amounts wagered by that player, the frequency of placing such wagers and/or frequency of not placing any wagers.
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Citations
14 Claims
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1. A gaming system comprising:
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a plurality of gaming devices, each gaming device including at least one input device; at least one display device associated with at least one of said gaming devices; and at least one controller configured to operate with each of said gaming devices and said at least one display device to; (a) for each of said players at each of said gaming devices; (i) upon an occurrence of a bonus event point accumulation event, accumulate a first quantity of bonus event points, and (ii) upon an occurrence of a bonus event point reduction event, reduce any accumulated bonus event points by a second quantity of bonus event points; and (b) upon an occurrence of a competitive group race bonus event triggering condition; (i) for each player having at least a designated balance of bonus event points, determine a relative starting position in a competitive group race bonus event, wherein said relative starting position in the competitive group race bonus event is based on said player'"'"'s current balance of bonus event points, (ii) cause a display of each of the determined relative starting positions, (iii) cause a display of a play of the competitive group race bonus event, (iv) determine one of the players to win the displayed competitive group race bonus event, wherein said determination is based, at least in part, on the determined relative starting positions, and (v) cause a bonus event award to be displayed and provided to the player determined to win the displayed competitive group race bonus event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A gaming system comprising:
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at least one processor; at least one input device; at least one display device; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) maintain a plurality of progressive award values, (b) accumulate a first quantity of bonus event points if a bonus event point accumulation event occurs, (c) reduce any accumulated bonus event points by a second, lower quantity of bonus event points if a bonus event point reduction event occurs, and (d) upon an occurrence of a bonus event triggering condition; (i) select one of the plurality of progressive award values, wherein said selection is based on the current balance of bonus event points, and (ii) display and provide the selected progressive award value to a player. - View Dependent Claims (11, 12, 13, 14)
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Specification