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Entertainment, gaming and interactive spaces based on lifeotypes

  • US 8,382,590 B2
  • Filed: 02/19/2008
  • Issued: 02/26/2013
  • Est. Priority Date: 02/16/2007
  • Status: Expired due to Fees
First Claim
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1. A method of predicting a trait of an individual, comprising:

  • providing a game;

    collecting data components from a wearable sensor device worn by an individual;

    utilizing said collected data components to identify activities in which the individual is engaged during the individual'"'"'s daily life;

    assembling at least one hierarchical data structure from a plurality of data components corresponding to a plurality of said identified activities in which the individual is engaged during the individual'"'"'s daily life, wherein the data components are assembled through the use of a computer processor into the at least one hierarchical data structure, said at least one hierarchical data structure being predictive of a human trait;

    analyzing the at least one hierarchical data structure;

    delivering content to at least one individual based on the analysis; and

    affecting the game play based on the analysis,wherein the analysis includes consideration of recommendations by at least one other individual with at least one similar hierarchical data structure as the individual to which the content is to be delivered.

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