Entertainment, gaming and interactive spaces based on lifeotypes
First Claim
1. A method of predicting a trait of an individual, comprising:
- providing a game;
collecting data components from a wearable sensor device worn by an individual;
utilizing said collected data components to identify activities in which the individual is engaged during the individual'"'"'s daily life;
assembling at least one hierarchical data structure from a plurality of data components corresponding to a plurality of said identified activities in which the individual is engaged during the individual'"'"'s daily life, wherein the data components are assembled through the use of a computer processor into the at least one hierarchical data structure, said at least one hierarchical data structure being predictive of a human trait;
analyzing the at least one hierarchical data structure;
delivering content to at least one individual based on the analysis; and
affecting the game play based on the analysis,wherein the analysis includes consideration of recommendations by at least one other individual with at least one similar hierarchical data structure as the individual to which the content is to be delivered.
19 Assignments
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Accused Products
Abstract
The methods and systems described herein may involve determining at least one lifeotype of at least one individual, analyzing the at least one lifeotype, and delivering content to at least one individual based on the analysis. The methods and systems described herein may involve providing a game, determining at least one lifeotype of at least one player of the game, analyzing the at least one lifeotype, and affecting the game play based on the analysis. The methods and systems described herein may involve providing an interactive space, determining at least one lifeotype of at least one individual in the space, analyzing the at least one lifeotype, and modifying at least one attribute of the space based on the analysis.
363 Citations
9 Claims
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1. A method of predicting a trait of an individual, comprising:
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providing a game; collecting data components from a wearable sensor device worn by an individual; utilizing said collected data components to identify activities in which the individual is engaged during the individual'"'"'s daily life; assembling at least one hierarchical data structure from a plurality of data components corresponding to a plurality of said identified activities in which the individual is engaged during the individual'"'"'s daily life, wherein the data components are assembled through the use of a computer processor into the at least one hierarchical data structure, said at least one hierarchical data structure being predictive of a human trait; analyzing the at least one hierarchical data structure; delivering content to at least one individual based on the analysis; and affecting the game play based on the analysis, wherein the analysis includes consideration of recommendations by at least one other individual with at least one similar hierarchical data structure as the individual to which the content is to be delivered. - View Dependent Claims (5, 6, 7, 8, 9)
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2. A method, comprising:
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providing a game; collecting data components from a wearable sensor device worn by an individual; utilizing said collected data components to identify activities in which the individual is engaged during the individual'"'"'s daily life; assembling at least one hierarchical data structure from a plurality of data components corresponding to a plurality of said identified activities in which the individual is engaged during the individual'"'"'s daily life, wherein the data components are assembled through the use of a computer processor into the at least one hierarchical data structure, said at least one hierarchical data structure being predictive of a human trait; analyzing the at least one hierarchical data structure; and affecting the game play based on the analysis wherein at least one hierarchical data structure of a player of the game affects the abilities of the player'"'"'s character in the game based on the analysis.
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3. A method, comprising:
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providing a game; collecting data components from a wearable sensor device worn by an individual; utilizing said collected data components to identify activities in which the individual is engaged during the individual'"'"'s daily life; assembling at least one hierarchical data structure from a plurality of data components corresponding to a plurality of said identified activities in which the individual is engaged during the individual'"'"'s daily life, wherein the data components are assembled through the use of a computer processor into the at least one hierarchical data structure, said at least one hierarchical data structure being predictive of a human trait; analyzing the at least one hierarchical data structure; and affecting the game play based on the analysis wherein at least one hierarchical data structure of a player of the game affects the outcome of the game based on the analysis.
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4. A method, comprising:
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providing a game; collecting data components from a wearable sensor device worn by an individual; utilizing said collected data components to identify activities in which the individual is engaged during the individual'"'"'s daily life; assembling at least one hierarchical data structure from a plurality of data components corresponding to a plurality of said identified activities in which the individual is engaged during the individual'"'"'s daily life, wherein the data components are assembled through the use of a computer processor into the at least one hierarchical data structure, said at least one hierarchical data structure being predictive of a human trait; analyzing the at least one hierarchical data structure; and affecting the game play based on the analysis, wherein a hierarchical data structure of an individual associated with a healthy state enables a higher performing character in the game than the character that would be enabled by a hierarchical data structure of an individual associated with a less healthy state.
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Specification