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Portable gaming device and gaming system combining both physical and virtual play elements

  • US 8,384,668 B2
  • Filed: 08/17/2012
  • Issued: 02/26/2013
  • Est. Priority Date: 02/22/2001
  • Status: Expired due to Term
First Claim
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1. A portable gaming device for amusing or entertaining one or more game participants playing a game in which a computer-generated play environment is represented through one or more computer-animated visual, aural or tactile effects, said portable gaming device comprising:

  • a body comprising an internal cavity sized and configured to receive one or more batteries and associated circuitry;

    non-volatile memory configured to store at least one unique identifier for uniquely identifying said portable gaming device;

    a first radio frequency (RF) transceiver configured and adapted to provide medium-range two-way wireless communication with a first wireless-compatible device; and

    a second RF transceiver configured and adapted to provide short-range two-way wireless communication with a second wireless-compatible device, wherein said second wireless-compatible device comprises a radio frequency identification RFID tag and wherein said second RF transceiver comprises an RFID reader device configured and adapted to exchange one or more wireless communications with said RFID tag when said RFID reader device and said RFID tag are within communication range of one another and wherein said short-range two-way communication is facilitated at least in part through inductive coupling between said second RF transceiver and said second wireless-compatible device.

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