Displaying and using 3D graphics on multiple displays provided for gaming environments
First Claim
1. A casino gaming system comprising:
- a first gaming display, the first gaming display configured to display a base animated three-dimensional (3D) content model from a first perspective; and
a second gaming display, the second gaming display configured to display the same base animated 3D content model from a second perspective different from the first perspective, wherein the first perspective and the second perspective are selected based on the physical orientation of the first gaming display with respect to the second gaming display, and the base animated 3D content model indicates a gaming event or condition.
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Accused Products
Abstract
3D images (or graphics) are effectively displayed across multiple displays provided in a gaming environment based on a 3D imaging (or graphics) model (or world). A game scene for a game played on a gaming machine is effectively displayed as a larger 3D scene across multiple displays configured for multiple gaming machines when a gaming criteria, event or condition is met (e.g., when a slot game generates a particular outcome on a gaming machine, a 3D scene is displayed on multiple gaming machines). 3D images (or objects) effectively displayed across multiple displays configured for multiple gaming machines can effect and/or complement the game being played on one or more of the gaming machines and/or used as an independent game. Animation (or movement) of one or more 3D objects can be used to trigger a gaming criteria, event or condition (e.g., start a bonus period for a game being played in a gaming machine). The gaming criteria, event or condition can be triggered solely based on the animation (or movement) of the 3D object(s) or in a combination with another condition.
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Citations
39 Claims
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1. A casino gaming system comprising:
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a first gaming display, the first gaming display configured to display a base animated three-dimensional (3D) content model from a first perspective; and a second gaming display, the second gaming display configured to display the same base animated 3D content model from a second perspective different from the first perspective, wherein the first perspective and the second perspective are selected based on the physical orientation of the first gaming display with respect to the second gaming display, and the base animated 3D content model indicates a gaming event or condition. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A casino gaming server comprising:
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one or more processors; and a communications interface, the communications interface configured to provide communications with one or more gaming machines over a network connection, wherein the one or more processors are configured to; provide base three-dimensional (3D) data to the one or more gaming machines via the network connection, the base 3D data defining a base animated 3D content model; provide first gaming display-specific 3D data to the one or more gaming machines via the network connection, the first gaming display-specific 3D data including information used to generate a first perspective view of the base animated 3D content model on a first gaming display; and provide second gaming display-specific 3D data to the one or more gaming machines via the network connection, the second gaming display-specific 3D data including information used to generate a second perspective view of the same base animated 3D content model on a second gaming display, wherein the first perspective and the second perspective are different, the first perspective and the second perspective are selected based on the physical orientation of the first gaming display with respect to the second gaming display, and the base animated 3D content model indicates a gaming event or condition. - View Dependent Claims (17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27)
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28. A method comprising:
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displaying a first perspective view of a base animated 3D content model on a first gaming display; and displaying a second perspective view of the same base animated 3D content model on a second gaming display, wherein the first perspective view and the second perspective view are different, the first perspective view and the second perspective view are selected, using a computer, based on the physical orientation of the first gaming display with respect to the second gaming display, and the base animated 3D content model indicates a gaming event or condition. - View Dependent Claims (29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39)
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Specification