System and method for video choreography
First Claim
1. A method for choreographing a video sequence, comprising:
- receiving a sound file, the sound file selected from a sound file database;
executing instructions stored in memory, wherein execution of the instructions by a processor;
processes the selected sound file to generate a director'"'"'s track, the director'"'"'s track including one or more marker bits that each define a musical event and is located at a predetermined location in the sound file,detecting the marker bit in the sound file,selects an action event in a game to occur in response to the detected marker bit,selects a camera behavior associated with the selected action event, andimplements the selected camera behavior to view the selected action event at an action location, wherein the implemented camera behavior creates a video sequence corresponding to the action event.
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Accused Products
Abstract
An electronic entertainment system for creating a video sequence by executing video game camera behavior based upon a video game sound file includes a memory configured to store an action event/camera behavior (AE/CB) database, game software such as an action generator module, and one or more sound files. In addition, the system includes a sound processing unit coupled to the memory for processing a selected sound file, and a processor coupled to the memory and the sound processing unit. The processor randomly selects an AE pointer and a CB pointer from the AE/CB database. Upon selection of the CB pointer and the AE pointer, the action generator executes camera behavior corresponding to the selected CB pointer to view an action event corresponding to the selected AE pointer.
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Citations
13 Claims
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1. A method for choreographing a video sequence, comprising:
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receiving a sound file, the sound file selected from a sound file database; executing instructions stored in memory, wherein execution of the instructions by a processor; processes the selected sound file to generate a director'"'"'s track, the director'"'"'s track including one or more marker bits that each define a musical event and is located at a predetermined location in the sound file, detecting the marker bit in the sound file, selects an action event in a game to occur in response to the detected marker bit, selects a camera behavior associated with the selected action event, and implements the selected camera behavior to view the selected action event at an action location, wherein the implemented camera behavior creates a video sequence corresponding to the action event. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for choreographing a video sequence, comprising:
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memory to store; a sound file, an action event, and a camera behavior associated with a selected action event; and a processor that executes instructions stored in memory to; generate a director'"'"'s track, the director'"'"'s track including one or more marker bits that each define a musical event and is located at a predetermined location in the sound file, detect the marker bit in the sound file, selects the action event in a game to occur in response to the detected marker bit, selects a camera behavior associated with the selected action event, and implement the selected camera behavior to view the selected action event at an action location, wherein the implemented camera behavior creates a video sequence corresponding to the action event. - View Dependent Claims (11, 12)
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13. A non-transitory computer-readable storage medium having embodied thereon a program, the program being executable by a computer to perform method for choreographing a video sequence, the method comprising:
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receiving a sound file; processes the selected sound file to generate a director'"'"'s track, the director'"'"'s track including one or more marker bits that each define a musical event and is located at a predetermined location in the sound file, detecting the marker bit in the sound file, selecting an action event in a game to occur in response to the detected marker bit, selecting a camera behavior associated with the selected action event, and implementing the selected camera behavior to view the selected action event at an action location, wherein the implemented camera behavior creates a video sequence corresponding to the action event.
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Specification