Social broadcasting user experience
First Claim
Patent Images
1. A method of providing user participation in a social broadcast environment, comprising:
- Receiving from a user of a broadcast a network communication comprising an intention to expend a rocket that includes a preference data indicating a preference of the user that a promoted content be included in the broadcast;
Using a social broadcasting server to automatically provider to the user, via a responsive network communication, a feedback data that includes a predicated future time at which the promoted content may be included in the broadcast based at least in part on a score, wherein the rocket increases the score;
Receiving an indication from a gaming platform server that a second user has earned a bomb, wherein the bomb is one of a limited supply of bombs;
Receiving from the second user an intention to expend the bomb on the promoted content, wherein the bomb decreases the score; and
Updating the first user with a second feedback data that includes an updated future time at which the promoted content may be included in the broadcast based at least in part on the decreased score.
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Abstract
A method of providing user participation in a social broadcast environment is disclosed. A network communication is received from a user of a broadcast that includes a preference data indicating a preference of the user that a promoted content be included in the broadcast. Via a responsive network communication, a feedback data is provided to the user that includes a predicted future time at which the promoted content may be included in the broadcast.
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Citations
20 Claims
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1. A method of providing user participation in a social broadcast environment, comprising:
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Receiving from a user of a broadcast a network communication comprising an intention to expend a rocket that includes a preference data indicating a preference of the user that a promoted content be included in the broadcast; Using a social broadcasting server to automatically provider to the user, via a responsive network communication, a feedback data that includes a predicated future time at which the promoted content may be included in the broadcast based at least in part on a score, wherein the rocket increases the score; Receiving an indication from a gaming platform server that a second user has earned a bomb, wherein the bomb is one of a limited supply of bombs; Receiving from the second user an intention to expend the bomb on the promoted content, wherein the bomb decreases the score; and Updating the first user with a second feedback data that includes an updated future time at which the promoted content may be included in the broadcast based at least in part on the decreased score. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10)
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11. A system of providing user participation in a social broadcast environment, comprising:
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A first user interface configured to receive from a user of broadcast a network communication comprising an intention to expend a rocket that includes a preference data indicating a preference of the user that a promoted content be included in the broadcast; A social broadcasting server configured to determine a feedback data that includes a predicted future time at which the promoted content may be included in the broadcast based at least in part on a score, wherein the rocket increases the score; and A second user interface configured to provide to the user, via a responsive network communication, the feedback data; A gaming platform server configured to determine a second user has earned a bomb, wherein the bomb is one a limited supply of bombs; The first user interface further configured to receive from the second user an intention to expend the bomb on the promoted content, wherein the bomb decreases the score; and The second user interface further configured to update the first user with a second feedback data that includes an updated future time at which the promoted content may be included in the broadcast based at least in part on the decreased score. - View Dependent Claims (12, 13, 14, 15, 16, 17)
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18. A computer program product for providing user participation in a social broadcast environment, the computer program product being embodied in a non-transitory computer readable storage medium and comprising computer instructions for:
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Receiving from a user of broadcast a network communication comprising an intention to expend a rocket that includes a preference data indicating a preference of the user that a promoted content be included in the broadcast; Providing to the user, via a responsive network communication, a feedback data that includes a predicted future time at which the promoted content may be included in the broadcast based at least in part on a score, wherein the rocket increases the score; Receiving an indication that a second user has earned a bomb, wherein the bomb is one of a limited supply of bombs; Receiving from the second user an intention to expend the bomb on the promoted content, wherein the bomb decreases the score; and Updating the first user with a second feedback data that includes an updated future time at which the promoted content may be included in the broadcast based at least in part on the decreased score. - View Dependent Claims (19, 20)
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Specification