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Social broadcasting user experience

  • US 8,392,206 B2
  • Filed: 12/13/2010
  • Issued: 03/05/2013
  • Est. Priority Date: 12/21/2007
  • Status: Active Grant
First Claim
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1. A method of providing user participation in a social broadcast environment, comprising:

  • Receiving from a user of a broadcast a network communication comprising an intention to expend a rocket that includes a preference data indicating a preference of the user that a promoted content be included in the broadcast;

    Using a social broadcasting server to automatically provider to the user, via a responsive network communication, a feedback data that includes a predicated future time at which the promoted content may be included in the broadcast based at least in part on a score, wherein the rocket increases the score;

    Receiving an indication from a gaming platform server that a second user has earned a bomb, wherein the bomb is one of a limited supply of bombs;

    Receiving from the second user an intention to expend the bomb on the promoted content, wherein the bomb decreases the score; and

    Updating the first user with a second feedback data that includes an updated future time at which the promoted content may be included in the broadcast based at least in part on the decreased score.

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