Gaming system and method having bonus event and bonus event award in accordance with a current wager and one or more accumulated bonus event points
First Claim
1. A gaming system comprising:
- at least one display device;
at least one input device;
at least one processor; and
at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to;
(a) maintain;
(A) a balance of accumulated bonus event points, and(B) a plurality of different bonus event average expected payouts;
(b) enable a player to place a wager on each of a plurality of plays of a primary game;
(c) accumulate a quantity of bonus event points;
(d) display said plurality of plays of the primary game to the player and provide the player any primary game awards associated with any generated winning outcomes in any of said plurality of plays of the primary game; and
(e) for one of the plays of the primary game, if a bonus event triggering condition occurs in association with said play of the primary game;
(i) select one of said maintained plurality of different bonus event average expected payouts, said selection based on;
(A) the wager placed on said play of the primary game, and (B) said maintained balance of accumulated bonus event points,(ii) randomly determine a bonus event award, said bonus event award based on said selected bonus event average expected payout and at least one random determination,(iii) display the determined bonus event award, and(iv) provide the player the determined bonus event award.
1 Assignment
0 Petitions
Accused Products
Abstract
In one embodiment, the gaming system and method disclosed herein maintains a plurality of different bonus event average expected payouts which are ranked. In one embodiment, if a bonus event triggering condition occurs, the gaming system determines one of the plurality of different bonus event average expected payouts to utilize for the triggered bonus event. In one such embodiment, the determined bonus event average expected payout is based on a player'"'"'s current wager and a quantity of accumulated bonus event points or units. In this embodiment, the gaming system enables players to accumulate bonus event points based on one or more aspects of a player'"'"'s previous gaming experiences during a designated period of time. The gaming system then displays a bonus event to the player and determines a bonus event award, wherein the determined bonus event award is in accordance with the determined bonus event average expected payout.
-
Citations
48 Claims
-
1. A gaming system comprising:
-
at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) maintain; (A) a balance of accumulated bonus event points, and (B) a plurality of different bonus event average expected payouts; (b) enable a player to place a wager on each of a plurality of plays of a primary game; (c) accumulate a quantity of bonus event points; (d) display said plurality of plays of the primary game to the player and provide the player any primary game awards associated with any generated winning outcomes in any of said plurality of plays of the primary game; and (e) for one of the plays of the primary game, if a bonus event triggering condition occurs in association with said play of the primary game; (i) select one of said maintained plurality of different bonus event average expected payouts, said selection based on;
(A) the wager placed on said play of the primary game, and (B) said maintained balance of accumulated bonus event points,(ii) randomly determine a bonus event award, said bonus event award based on said selected bonus event average expected payout and at least one random determination, (iii) display the determined bonus event award, and (iv) provide the player the determined bonus event award. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
-
-
12. A gaming system comprising:
-
at least one display device; at least one input device; at least one processor; and at least one memory device which stores a plurality of instructions, which when executed by the at least one processor, cause the at least one processor to operate with the at least one display device and the at least one input device to; (a) maintain a plurality of different bonus event average expected payouts; (b) maintain a balance of accumulated bonus event points for a player; (c) enable the player to place a wager on each of a plurality of plays of a primary game; (d) accumulate a quantity of bonus event points for the player; (e) display said plurality of plays of the primary game to the player and provide the player any primary game awards associated with any generated winning outcomes in any of said plurality of plays of the primary game; and (f) for one of the plays of the primary game, if a bonus event triggering condition occurs in association with the play of the said primary game; (i) select one of said maintained plurality of different bonus event average expected payouts, said selection based on;
(A) the wager placed on said play of the primary game and (B) the balance of accumulated bonus event points maintained for the player,(ii) randomly determine a bonus event award, said bonus event award based on said selected bonus event average expected payout and at least one random determination, (iii) display the randomly determined bonus event award, and (iv) provide the player the determined bonus event award. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
-
-
23. A method of operating a gaming system, said method comprising:
-
(a) causing at least one processor to execute a plurality of instructions to maintain; (A) a balance of accumulated bonus event points, and (B) a plurality of different bonus event average expected payouts; (b) enabling a player to place a wager on each of a plurality of plays of a primary game; (c) causing the at least one processor to execute the plurality of instructions to accumulate a quantity of bonus event points; (d) causing at least one display device to display said plurality of plays of the primary game to the player and provide the player any primary game awards associated with any generated winning outcomes in any of said plurality of plays of the primary game; and (e) for one of the plays of the primary game, if a bonus event triggering condition occurs in association with said play of the primary game; (i) causing the at least one processor to execute the plurality of instructions to select one of said maintained plurality of different bonus event average expected payouts, said selection based on;
(A) the wager placed on said play of the primary game, and (B) said maintained balance of accumulated bonus event points,(ii) causing the at least one processor to execute the plurality of instructions to randomly determine a bonus event award, said bonus event award based on said selected bonus event average expected payout and at least one random determination, (iii) causing the at least one display device to display the determined bonus event award, and (iv) providing the player the determined bonus event award. - View Dependent Claims (24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35)
-
-
36. A method of operating a gaming system, said method comprising:
-
(a) causing at least one processor to execute a plurality of instructions to maintain a plurality of different bonus event average expected payouts; (b) causing the at least one processor to execute the plurality of instructions to maintain a balance of accumulated bonus event points for a player; (c) enabling the player to place a wager on each of a plurality of plays of a primary game; (d) causing the at least one processor to execute the plurality of instructions to accumulate a quantity of bonus event points for the player; (e) causing at least one display device to display said plurality of plays of the primary game to the player and provide the player any primary game awards associated with any generated winning outcomes in any of said plurality of plays of the primary game; and (f) for one of the plays of the primary game, if a bonus event triggering condition occurs in association with the play of the said primary game; (i) causing the at least one processor to execute the plurality of instructions to select one of said maintained plurality of different bonus event average expected payouts, said selection based on;
(A) the wager placed on said play of the primary game and (B) the balance of accumulated bonus event points maintained for the player,(ii) causing the at least one processor to execute the plurality of instructions to randomly determine a bonus event award, said bonus event award based on said selected bonus event average expected payout and at least one random determination, (iii) causing the at least one display device to display the randomly determined bonus event award, and (iv) providing the player the determined bonus event award. - View Dependent Claims (37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48)
-
Specification