Construction of gaming messages with contextual information
First Claim
Patent Images
1. A method comprising:
- receiving a simple message at a gaming device, the simple message comprising a message identifier and an identifier for a player who sent the simple message;
a processor in the gaming device using the message identifier and game state information related to an avatar that is displayed in a gaming environment and is associated with the player to select a message from a collection of possible messages that each includes at least one variable and setting a value for a variable within the selected message based on the game state information to construct a contextual message; and
displaying the contextual message on a display of the gaming device.
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Abstract
A message is received on a gaming device from a player. The message provides a message identifier and an identifier for the player. Using the message identifier and game state information related to an avatar that is displayed in a gaming environment and is associated with the player, a contextual message is constructed that includes more game state information than is present in the message. The contextual message is displayed on a display of the gaming device.
27 Citations
19 Claims
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1. A method comprising:
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receiving a simple message at a gaming device, the simple message comprising a message identifier and an identifier for a player who sent the simple message; a processor in the gaming device using the message identifier and game state information related to an avatar that is displayed in a gaming environment and is associated with the player to select a message from a collection of possible messages that each includes at least one variable and setting a value for a variable within the selected message based on the game state information to construct a contextual message; and displaying the contextual message on a display of the gaming device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A memory device in a gaming device having computer-executable instructions for performing steps comprising:
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receiving a message from a separate gaming device, the message including information identifying a player who sent the message; determining a language setting that indicates the language in which text is to be displayed; retrieving game state information for a game being played on the gaming device; constructing a contextual message based on the received message and the game state information; converting the contextual message into a different language based on the language setting; and displaying the contextual message in the different language on a display associated with the gaming device. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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17. A method comprising:
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receiving a message from a player of a game on a gaming device, the message including a message identifier and an identifier for the player, the message identifier identifying a message that requests other players move their avatars to a different location; retrieving contextual information about a current state of the game based on the message identifier and the identifier for the player, the contextual information comprising a current location of an avatar associated with the player; constructing a contextual message based on the contextual information and the message identifier, the contextual message comprising a request for other players to move their avatars to a different location based on the current location of the avatar associated with the player; using the contextual message to increase the amount of information known to an artificial intelligence bot that controls an avatar in the game; having the artificial intelligence bot change a state of the avatar it controls based on the increase in information; and displaying a change in the avatar controlled by the artificial intelligence bot on a display associated with the gaming device based on the change in state of the avatar controlled by the artificial intelligence bot. - View Dependent Claims (18, 19)
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Specification