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Products and processes for operations management of casino, leisure and hospitality industry

DC
  • US 8,393,969 B2
  • Filed: 01/11/2011
  • Issued: 03/12/2013
  • Est. Priority Date: 05/30/2002
  • Status: Expired due to Term
First Claim
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1. A computerized method for monitoring a physical casino poker game comprising:

  • a. receiving a poker player check-in input containing player identification information and player poker game type preference;

    b. identifying a particular player in a player database from the player check-in input;

    c. determining the seating availability for said particular player'"'"'s poker game type preference from a table availability database including game types in real time;

    d. adding said particular player to a waitlist for said poker game type preference if no matching table for said game type is currently available;

    e. displaying indicia identifying said particular player on a public waitlist display, said public display including the display of information comprising at least two different poker game types and waiting players for each game type and wherein said public display is suitable for viewing by a multiplicity of players or prospective players throughout the poker room;

    f. selecting a table for said particular waiting player matching said waiting player'"'"'s selected game type when it is available and then assigning said player to that available table;

    g. receiving check-out input regarding said particular player containing player identification information;

    h. identifying the particular player from the player check-out input information;

    i. removing the player from the game and from the table;

    j. updating the table availability to reflect that a seat for the particular poker game type at said table is currently available;

    k. ascertaining the total elapsed time between receiving the check-in input and the check-out input of the player;

    l. transmitting the total elapsed time to a compensation system; and

    m. calculating an amount of compensation for the particular player based on the total elapsed time and storing the calculated compensation in at least one of a system database or the player database.

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