Game with programmable light emitting segments
First Claim
Patent Images
1. A game comprising:
- a plurality of segments, each segment comprising a housing and a light module arranged inside said housing and configured to receive a control signal and to emit light of a color that is dependent on said control signal; and
a central processor configured to control said light modules and to provide a hint to continue the game in response to a request for the hint, wherein the request for the hint includes pressing a predetermined side of a segment,wherein at least one segment of the plurality of segments has a plurality of processors,wherein each of said segments comprises a transceiver configured to transmit to and receive signals from other segments, andwherein said transceiver comprises a capacitive coupler, and wherein the capacitive coupler is configured to oscillate at a predetermined frequency that is representative of the segment.
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Abstract
A puzzle includes light emitting diodes integrated in the puzzle in order to achieve a high level of interaction between the user and the puzzle. The puzzle can adapt to the players needs by increasing or decreasing the difficulty level or by giving the user hints. The puzzle functions not only as a puzzle but may also function as an ambient light (or object) of programmable color point (and layout) when not in use as a puzzle.
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Citations
17 Claims
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1. A game comprising:
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a plurality of segments, each segment comprising a housing and a light module arranged inside said housing and configured to receive a control signal and to emit light of a color that is dependent on said control signal; and a central processor configured to control said light modules and to provide a hint to continue the game in response to a request for the hint, wherein the request for the hint includes pressing a predetermined side of a segment, wherein at least one segment of the plurality of segments has a plurality of processors, wherein each of said segments comprises a transceiver configured to transmit to and receive signals from other segments, and wherein said transceiver comprises a capacitive coupler, and wherein the capacitive coupler is configured to oscillate at a predetermined frequency that is representative of the segment. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A game comprising:
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a plurality of segments, each segment comprising a housing and a light module arranged inside said housing and configured to receive a control signal and to emit light of a color that is dependent on said control signal; and a central processor configured to control said light modules and to provide a hint to continue the game in response to a request for the hint, wherein the request for the hint includes pressing a predetermined side of a segment, wherein at least one segment of the plurality of segments has a plurality of processors, and wherein each segment comprises contacts for connecting neighboring segments to each other for communication between processors of the neighboring segments, and wherein a color of a segment is changed to be a mix of colors of the neighboring segments.
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17. A game comprising:
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a plurality of segments, each segment comprising a housing and a light module arranged inside said housing and configured to receive a control signal and to emit light of a color that is dependent on said control signal; and a central processor configured to control said light modules and to provide a hint to continue the game in response to a request for the hint, wherein the request for the hint includes pressing a predetermined side of a segment, wherein at least one segment of the plurality of segments has a plurality of processors, and wherein the at least one segment of the plurality of segments has a plurality of chambers, and wherein each chamber of the plurality of chambers has one processor of the plurality of processors.
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Specification