Systems and methods for integrating graphic animation technologies in fantasy sports contest applications
First Claim
1. A method for using user equipment comprising graphics processing equipment to provide a graphic animation, the method comprising:
- generating the graphic animation using the graphics processing equipment to depict a graphical representation of at least a portion of a real-life play in a sporting event involving real-life athletes;
playing the graphic animation on a display device;
allowing a first user to control a first athlete involved in the real-life play using a first input device; and
allowing a second user to control a second athlete involved in the real-life play using a second input device.
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Accused Products
Abstract
Systems and methods for integrating graphic animation technologies with fantasy sports contest applications are provided. This invention enables a fantasy sports contest application to depict plays in various sporting events using graphic animation. The fantasy sports contest application may combine graphical representation of real-life elements such as, for example, player facial features, with default elements such as, for example, a generic player body, to create realistic graphic video. The fantasy sports contest application may provide links to animated videos for depicting plays on contest screens in which information associated with the plays may be displayed. The fantasy sports contest application may play the animated video for a user in response to the user selecting such a link. In some embodiment of the present invention, the fantasy sports contest application may also customize animated video based on user-supplied setup information.
125 Citations
22 Claims
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1. A method for using user equipment comprising graphics processing equipment to provide a graphic animation, the method comprising:
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generating the graphic animation using the graphics processing equipment to depict a graphical representation of at least a portion of a real-life play in a sporting event involving real-life athletes; playing the graphic animation on a display device; allowing a first user to control a first athlete involved in the real-life play using a first input device; and allowing a second user to control a second athlete involved in the real-life play using a second input device. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11)
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12. A system for providing a graphic animation, the system comprising:
user equipment comprising graphics processing equipment configured to; generate the graphic animation using the graphics processing equipment to depict a graphical representation of at least a portion of a real-life play in a sporting event involving real-life athletes; play the graphic animation on a display device; allow a first user to control a first athlete involved in the real-life play using a first input device; and allow a second user to control a second athlete involved in the real-life play using a second input device. - View Dependent Claims (13, 14, 15, 16, 17, 18, 19, 20, 21, 22)
Specification