System and method for defining an augmented reality character in computer generated virtual reality using coded stickers
First Claim
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1. A system for defining an augmented reality item in a computer game having at least one gamer, said system comprising:
- a. A portable camera having a wireless transmitter and capable of detecting;
b. At least one tag comprising a pattern readable by said portable camera and indecipherable wherein the camera forms a digital pattern signal for transmission by said wireless transmitter over a wireless network;
c. A game server comprising a wireless receiver for receiving said pattern signal over said wireless network;
d. A computer processor connected to said game server for receiving the digital pattern signal from said game server;
e. A software program executed by said computer processor for converting the digital pattern signal into an AR image code; and
,f. A searchable database connected to the computer processor and containing a plurality of AR image codes corresponding to a plurality of digital pattern signals representing a plurality of AR items;
g. Wherein the computer processor searches said database for said AR image code stored within the database, locates an AR item corresponding to the AR image code, and transmits an AR item signal to the portable camera wherein it is displayed to said at least one gamer;
wherein the AR item comprises the placement of at least three tags on a game object and wherein said at least three tags are coded and matched to each other the database of AR items, so that the camera detection of a single tag of the at least three tags results in the game server processing the at least three tags thereby generating the AR item signal to the camera.
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Abstract
A system and method for defining an augmented reality character in a computer game having multiple players uses a portable cellular communications device having a camera. Tags are used comprising patterns which are scanned by the camera and transmitted to a game server. The pattern is translated by the server into an augmented reality item, being either a person or a character. The augmented reality item is transmitted to the camera and displayed to the gamer transposed over the object upon which the tag is placed.
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Citations
19 Claims
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1. A system for defining an augmented reality item in a computer game having at least one gamer, said system comprising:
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a. A portable camera having a wireless transmitter and capable of detecting; b. At least one tag comprising a pattern readable by said portable camera and indecipherable wherein the camera forms a digital pattern signal for transmission by said wireless transmitter over a wireless network; c. A game server comprising a wireless receiver for receiving said pattern signal over said wireless network; d. A computer processor connected to said game server for receiving the digital pattern signal from said game server; e. A software program executed by said computer processor for converting the digital pattern signal into an AR image code; and
,f. A searchable database connected to the computer processor and containing a plurality of AR image codes corresponding to a plurality of digital pattern signals representing a plurality of AR items; g. Wherein the computer processor searches said database for said AR image code stored within the database, locates an AR item corresponding to the AR image code, and transmits an AR item signal to the portable camera wherein it is displayed to said at least one gamer; wherein the AR item comprises the placement of at least three tags on a game object and wherein said at least three tags are coded and matched to each other the database of AR items, so that the camera detection of a single tag of the at least three tags results in the game server processing the at least three tags thereby generating the AR item signal to the camera. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15)
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16. A method for a computer game defining an augmented reality item, wherein said computer game is played by at least one gamer, said method comprising the following steps:
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a. Deploying a plurality of game tags comprising a respective plurality of patterns; b. Connecting a game server to a wireless communications network, wherein said game server comprises a computer processor, a database of AR items and a software program; c. Using a portable camera having a wireless transmitter connected to said wireless communications network, detecting at least one tag of said plurality of game tags; d. Using said portable camera scanning a corresponding pattern disposed on said at least one tag; e. Using the portable camera creating a digital pattern signal; f. Transmitting said digital pattern signal over said wireless communications network to said game server; g. Using said software program converting the digital pattern signal into an AR image code; and h. Using the software program, searching said AR image database and finding an AR image corresponding to said AR image code; i. Transmitting said AR image to the portable camera; and
,j. Transposing the AR image over a camera view of the detected at least one tag;
wherein the AR item comprises the placement of at least three tags on a game object and wherein said at least three tags are coded and matched to each other the database of AR items, so that the camera detection of a single tag of the at least three tags results in the game server processing the at least three tags thereby generating the AR item signal to the camera. - View Dependent Claims (17, 18, 19)
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Specification