System and method for producing custom merchandise from a virtual environment
First Claim
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1. A method for generating customized merchandise based upon an character within a virtual environment, the method comprising:
- receiving, by at least one processor, a request for an article of manufacture from a player of a game in a virtual environment based on a current appearance of a character within the game, the appearance of the entity being changed during play of the game;
retrieving, by the processor, a merchandise template for a type of article of manufacture from storage based on the request;
retrieving, by the at least one processor, at least one first data element from a first stored data set based, at least in part, on the merchandise template, wherein the first data set contains a plurality of data elements defining the current appearance of the character within the game for play of the game in the virtual environment and display of the game including the character on a player'"'"'s display device, the first data set being based, at least in part, on a second stored data set comprising second data elements, at least some of the second data elements having a higher resolution than the first data elements;
translating, by the at least one processor, the at least one retrieved first data element into at least one merchandise characteristic by, at least in part, replacing at least one of the at least one first data elements by a second data element from the second data set, the second data element having a higher resolution than the first data element; and
causing manufacture of the article of merchandise, based, at least in part, on the at least one merchandise characteristic, by the at least one processor.
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Abstract
Systems and methods are provided for producing merchandise for a user based upon a character within a virtual environment, on request of the user, by retrieving character data representing a player character within a game and converting the character data into merchandise characteristics. Merchandise is manufactured based, at least in part, on the merchandise characteristics.
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Citations
16 Claims
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1. A method for generating customized merchandise based upon an character within a virtual environment, the method comprising:
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receiving, by at least one processor, a request for an article of manufacture from a player of a game in a virtual environment based on a current appearance of a character within the game, the appearance of the entity being changed during play of the game; retrieving, by the processor, a merchandise template for a type of article of manufacture from storage based on the request; retrieving, by the at least one processor, at least one first data element from a first stored data set based, at least in part, on the merchandise template, wherein the first data set contains a plurality of data elements defining the current appearance of the character within the game for play of the game in the virtual environment and display of the game including the character on a player'"'"'s display device, the first data set being based, at least in part, on a second stored data set comprising second data elements, at least some of the second data elements having a higher resolution than the first data elements; translating, by the at least one processor, the at least one retrieved first data element into at least one merchandise characteristic by, at least in part, replacing at least one of the at least one first data elements by a second data element from the second data set, the second data element having a higher resolution than the first data element; and causing manufacture of the article of merchandise, based, at least in part, on the at least one merchandise characteristic, by the at least one processor. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9)
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10. A system for generating customized merchandise based upon a character within a virtual environment, the system comprising:
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an interface to receive a request for an item of manufacture from a player of a game in a virtual environment based on a current appearance of a character within the game, the appearance of the entity being changed during play of the game, via a network; storage storing at least one merchandise template for at least one type of article of manufacture; at least one processor configured to; receive instructions from at least one player to control the character in the game within the virtual environment; change at least one characteristic of the character in the game within the virtual environment based, at least in part, on the instructions; cause current characteristics of the character to be stored in the database; retrieve a merchandise template for a type of article of manufacture from storage based on the request; retrieve at least one first data element from a first stored data set, via the interface, wherein the first stored data set contains a plurality of data elements defining the current appearance of the entity within the game based, at least in part, on the retrieved merchandise template, the first stored data set being for play of the game in the virtual environment and display of the game including the character on a player'"'"'s display device, the first stored data set being based, at least in part, on a second stored data set comprising second data elements, at least some of the second data element having a higher resolution than the first data elements; translate the at least one first data element into at least one merchandise characteristic at least in part, by replacing at least one of the at least one first data elements by a second data element having the higher resolution than the first data element; and cause manufacture of an article of merchandise, based, at least in part, on the at least one merchandise characteristic. - View Dependent Claims (11, 12, 13, 14, 15, 16)
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Specification