Storage medium storing game program for providing play-against-type game in which multiple players can participate, game device, and game system
First Claim
1. A game device providing a play-against-type game in which a plurality of players can participate, comprising:
- an input portion;
a display;
a cumulative number display unit for displaying cumulative numbers for each type of respective three or more types of arranged objects;
an assigned object setting unit for setting, for each player, at least two types of arranged objects obtained by extracting a part of said three or more types of arranged objects as assigned objects of that player,a cumulative number update unit for updating the cumulative number of the arranged object of a designated type, in accordance with at least one of an indication through said input portion and an indication from one or more of the plurality of players;
a game end determination unit for determining whether a condition for end of the game is satisfied; and
an evaluation unit for evaluating each player based on the respective cumulative numbers of said at least two types of arranged objects set as said assigned objects for each player when it is determined that said condition for end of the game is satisfied.
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Accused Products
Abstract
When a game is started, at least two types of pieces obtained based on random extraction from prepared types of pieces are set in advance for each player as his/her own assigned pieces (assigned objects). When the game ends as a prescribed condition is satisfied, an evaluation value of each player is calculated based on a cumulative value at that time point of the assigned pieces set for that player. The assigned piece defines the type of the piece to be evaluated for each player. Here, as a difference between a cumulative value of one assigned piece and a cumulative value of the other assigned piece is greater, a higher evaluation value is calculated. Typically, the difference (absolute value) between the cumulative values of the respective assigned pieces is calculated as the evaluation value.
18 Citations
22 Claims
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1. A game device providing a play-against-type game in which a plurality of players can participate, comprising:
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an input portion; a display; a cumulative number display unit for displaying cumulative numbers for each type of respective three or more types of arranged objects; an assigned object setting unit for setting, for each player, at least two types of arranged objects obtained by extracting a part of said three or more types of arranged objects as assigned objects of that player, a cumulative number update unit for updating the cumulative number of the arranged object of a designated type, in accordance with at least one of an indication through said input portion and an indication from one or more of the plurality of players; a game end determination unit for determining whether a condition for end of the game is satisfied; and an evaluation unit for evaluating each player based on the respective cumulative numbers of said at least two types of arranged objects set as said assigned objects for each player when it is determined that said condition for end of the game is satisfied.
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2. A game system providing a play-against-type game in which a plurality of players can participate, comprising:
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a first terminal device associated with a first player and including a first input portion and a first display; a second terminal device associated with a second player and including a second input portion and a second display; a cumulative number display unit for causing said first and second displays to display cumulative numbers for each type of respective three or more types of arranged objects; an assigned object setting unit for setting, for each of at least said first and second players, at least two types of arranged objects obtained by extracting a part of said three or more types of arranged objects as assigned objects of that player, a cumulative number update unit for updating the cumulative number of a designated type of arranged object, in accordance with an indication through at least one of said first and second input portions; a game end determination unit for determining whether a condition for end of the game is satisfied, and an evaluation unit for evaluating each player based on the respective cumulative numbers of said at least two types of arranged objects set as said assigned objects for each player when it is determined that said condition for end of the game is satisfied. - View Dependent Claims (3, 4)
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5. A method implemented for providing a play-against-type game in which a plurality of players can participate, in a game device having an input portion, a display, and one or more processors, the method comprising:
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displaying cumulative numbers for each type of respective three or more types of arranged objects; setting, for each player, at least two types of arranged objects obtained by extracting a part of said three or more types of arranged objects as assigned objects of that player; updating the cumulative number of the arranged object of a designated type, in accordance with at least one of an indication through said input portion and an indication from one or more of the plurality of players; determining whether a condition for end of the game is satisfied; and evaluating, via the one or more processors, each player based on the respective cumulative numbers of said at least two types of arranged objects set as said assigned objects for each player when it is determined that said condition for end of the game is satisfied.
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6. A non-transitory storage medium storing a game program for providing a play-against-type game in which a plurality of players can participate, in a game device having an input portion and a display, said game program including
cumulative number display instructions for displaying cumulative numbers for each type of respective three or more types of arranged objects, assigned object setting instructions for setting, for each player, at least two types of arranged objects obtained by extracting a part of said three or more types of arranged objects as assigned objects of that player, cumulative number update instructions for updating the cumulative number of the arranged object of a designated type, in accordance with at least one of an indication through said input portion and an indication from one or more of the plurality of players, game end determination instructions for determining whether a condition for end of the game is satisfied, and evaluation instructions for evaluating each player based on the respective cumulative numbers of said at least two types of arranged objects set as said assigned objects for each player when it is determined that said condition for end of the game is satisfied.
Specification