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Audio management in a wireless wagering game

  • US 8,403,750 B2
  • Filed: 05/09/2007
  • Issued: 03/26/2013
  • Est. Priority Date: 05/11/2006
  • Status: Expired due to Fees
First Claim
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1. A wireless networked computerized wagering game system configured to provide communications between a plurality of gaming machines that are connected to a communications network, the system comprising:

  • a gaming module operable to present one or more wagering games on which monetary value can be wagered;

    a wireless network module operable to connect the wagering game system to a wagering game server via a wireless network connection to the communications network;

    an audio environment module;

    one or more processors; and

    at least one memory device storing at least the gaming, wireless network, and audio environment modules, the modules, when executed by the one or more processors, causing the one or more processors to operate with the modules and the wagering game server to;

    receive selected audio sounds that are produced as part of at least one wagering game being played on one or more first gaming machines of the plurality of gaming machines;

    process the selected audio sounds into audibly modified sounds that, when played to a player at a second gaming machine of the plurality, are readily identifiable as being produced by the first gaming machines and not the second gaming machine; and

    play the modified sounds for the player at the second gaming machine.

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