Audio management in a wireless wagering game
First Claim
Patent Images
1. A wireless networked computerized wagering game system configured to provide communications between a plurality of gaming machines that are connected to a communications network, the system comprising:
- a gaming module operable to present one or more wagering games on which monetary value can be wagered;
a wireless network module operable to connect the wagering game system to a wagering game server via a wireless network connection to the communications network;
an audio environment module;
one or more processors; and
at least one memory device storing at least the gaming, wireless network, and audio environment modules, the modules, when executed by the one or more processors, causing the one or more processors to operate with the modules and the wagering game server to;
receive selected audio sounds that are produced as part of at least one wagering game being played on one or more first gaming machines of the plurality of gaming machines;
process the selected audio sounds into audibly modified sounds that, when played to a player at a second gaming machine of the plurality, are readily identifiable as being produced by the first gaming machines and not the second gaming machine; and
play the modified sounds for the player at the second gaming machine.
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Abstract
A wireless networked computerized wagering game system comprises a gaming module operable to present a wagering game on which monetary value can be wagered, a wireless network module operable to connect the wagering game system to at least one other networked device via a wireless network connection, and an audio module operable to manage an audio function of the wagering game system. In another embodiment the audio module is operable to present environmental sounds to a wagering game player.
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Citations
22 Claims
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1. A wireless networked computerized wagering game system configured to provide communications between a plurality of gaming machines that are connected to a communications network, the system comprising:
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a gaming module operable to present one or more wagering games on which monetary value can be wagered; a wireless network module operable to connect the wagering game system to a wagering game server via a wireless network connection to the communications network; an audio environment module; one or more processors; and at least one memory device storing at least the gaming, wireless network, and audio environment modules, the modules, when executed by the one or more processors, causing the one or more processors to operate with the modules and the wagering game server to; receive selected audio sounds that are produced as part of at least one wagering game being played on one or more first gaming machines of the plurality of gaming machines; process the selected audio sounds into audibly modified sounds that, when played to a player at a second gaming machine of the plurality, are readily identifiable as being produced by the first gaming machines and not the second gaming machine; and play the modified sounds for the player at the second gaming machine. - View Dependent Claims (2, 3, 4, 5, 6, 7)
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8. A method of operating a wireless networked computerized wagering game system, the game system including a plurality of networked gaming machines playing one or more wagering games on which monetary value can be wagered, the method comprising:
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connecting the wagering game system to a wagering game server via a wireless network connection to a communications network; receiving, via the communications network, selected audio sounds that are produced as part of at least one wagering game being played on one or more first gaming machines; processing, via one or more processors, the selected audio sounds into audibly modified sounds that, when played to a player at a second gaming machine of the plurality, are readily identifiable as being produced by the first gaming machines and not the second gaming machine; and playing the audibly modified sounds for the player at the second gaming machine. - View Dependent Claims (9, 10, 11, 12, 13, 14)
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15. A machine-readable, non-transitory medium with instructions stored thereon, the instructions, when executed by one or more processors, causing a computerized wagering game system to:
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connect the wagering game system to a plurality of gaming machines and a wagering game server via a wireless network connection, wherein the wagering game server and the plurality of gaming machines are communicably connected to a communications network, and the plurality of gaming machines are playing one or more wagering games; and receive selected audio sounds that are produced as part of at least one wagering game being played on one or more first gaming machines; process the selected audio sounds into audibly modified sounds that, when played to a player at a second gaming machine of the plurality, are readily identifiable as being produced by the first gaming machines and not the second gaming machine; and play the audibly modified sounds for the player at the second gaming machine. - View Dependent Claims (16, 17, 18, 19, 20, 21)
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22. A networked computerized wagering game system server, comprising:
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a network module operable to connect the wagering game system server to a plurality of gaming machines playing one or more wagering games via a wireless network connection to a communications network; an audio environment module; one or more processors; and at least one memory device storing instructions including the audio environment module and the network module that, when executed by the one or more processors, cause the wagering game system server to operate with the plurality of gaming machines to; receive selected audio sounds that are produced as part of at least one wagering game being played on one or more first gaming machines of the plurality; process the selected audio sounds into audibly modified sounds that, when played to a player at a second gaming machine of the plurality, are readily identifiable as being produced by the first gaming machines and not the second gaming machine; and send the audibly modified sounds to at least the second gaming machine for playing to the player.
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Specification