Adventure sequence activities
First Claim
1. A method of gaming comprising:
- communicatively linking a system server to a portable data storage device associated with a player;
sending, via a communication network, data pertaining to a wager gaming activity to a first gaming unit that is communicatively coupled to the portable data storage device, the wager gaming activity part of an adventure sequence of activities and the data pertaining to the wager gaming activity including information describing one or more game play criteria associated with the wager gaming activity that must be met in order for the player to progress in the adventure sequence of activities;
receiving, by the system server or the portable data storage device, data pertaining to performance of the wager gaming activity;
performing a completion evaluation of the wager gaming activity based on the data pertaining to the performance of the wager gaming activity and the one or more game play criteria associated with the wager gaming activity;
accumulating completion data associated with the adventure sequence of activities based on the completion evaluation; and
determining whether the adventure sequence of activities has been completed based on the accumulated completion data.
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Accused Products
Abstract
A gaming system includes a communication network, a portable data storage device having information associated with a player stored therein and a plurality of gaming units communicatively coupled to the communication network. Each of the gaming units includes an interface for reading and for storing information within the portable data storage device. The gaming system also includes a network computer communicatively coupled to the communication network and the plurality of gaming units. The network computer is programmed to enable the player to play a group of the plurality of gaming units in a particular sequence based on the information associated with the player stored within the portable data storage device.
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Citations
18 Claims
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1. A method of gaming comprising:
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communicatively linking a system server to a portable data storage device associated with a player; sending, via a communication network, data pertaining to a wager gaming activity to a first gaming unit that is communicatively coupled to the portable data storage device, the wager gaming activity part of an adventure sequence of activities and the data pertaining to the wager gaming activity including information describing one or more game play criteria associated with the wager gaming activity that must be met in order for the player to progress in the adventure sequence of activities; receiving, by the system server or the portable data storage device, data pertaining to performance of the wager gaming activity; performing a completion evaluation of the wager gaming activity based on the data pertaining to the performance of the wager gaming activity and the one or more game play criteria associated with the wager gaming activity; accumulating completion data associated with the adventure sequence of activities based on the completion evaluation; and determining whether the adventure sequence of activities has been completed based on the accumulated completion data. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13)
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14. A gaming unit, comprising:
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a controller, the controller including memory and at least one processor; a first interface configured for communication with a portable device associated with a player; and a second interface configured for communication with a server, wherein the controller, the first interface, and the second interface are communicatively connected with one another and the memory stores instructions for controlling the at least one processor to; receive, via the second interface and from the server, data pertaining to a wager gaming activity, the wager gaming activity part of an adventure sequence of activities and the data pertaining to the wager gaming activity including information describing one or more game play criteria associated with the wager gaming activity that must be met in order for the player to progress in the adventure sequence of activities, transmit, via the first interface and to the portable device, the data pertaining to the wager gaming activity and data pertaining to performance of the wager gaming activity by the player at the gaming unit, receive, via the first interface and from the portable device, information regarding the player'"'"'s progress in the adventure sequence of activities, the information regarding the player'"'"'s progress in the adventure sequence of activities including a completion evaluation of the wager gaming activity, the completion evaluation of the wager gaming activity based on the data pertaining to the performance of the wager gaming activity and the one or more game play criteria associated with the wager gaming activity, transmit, via the second interface and to the server, the information regarding the player'"'"'s progress in the adventure sequence of activities, and receive, via the second interface and from the server, a determination, based on accumulated completion data, as to whether the adventure sequence of activities has been completed, the accumulated completion data based on the completion evaluation; and means for presenting at least a portion of the wager gaming activity to the player. - View Dependent Claims (15, 16, 17, 18)
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Specification