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Method and apparatus for video game simulations using motion capture

  • US 8,408,982 B2
  • Filed: 07/30/2012
  • Issued: 04/02/2013
  • Est. Priority Date: 05/24/2007
  • Status: Active Grant
First Claim
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1. A method in a video gaming system including a processor, a memory and a sensor system for capturing body motion associated with a person pretending to hit or launch an object, the method comprising:

  • receiving in the processor a motion consistency parameter wherein the motion consistency parameter is generated from data captured during a plurality of different instances of the person attempting to repeat a body motion and wherein a determining of the motion consistency parameter includes determining a position of at least one point on a body of the person during each of the plurality of different instances of the body motion and determining a standard deviation using the determined positions;

    capturing via the sensor system data of a single instance of the person attempting to repeat the body motion while pretending to hit or launch the object;

    based upon the data from the single instance, in the processor, predicting a magnitude of a force and a direction of the force that would be imparted to the object if it was actually hit or launched wherein physical properties of the object including its size and mass are simulated;

    based upon the predicted magnitude of the force and the predicted direction of the force, determining in the processor whether a desired outcome for a simulated object having the mass and the size properties is possible;

    when the desired outcome is determined to be possible, determining in the processor whether the desired outcome or a non-desired outcome has occurred wherein a probability of the desired outcome occurring increases as the standard deviation associated with the motion consistency parameter decreases; and

    rendering in the processor to a display a simulated trajectory of the simulated object for the single instance, wherein the rendered simulated trajectory shows the determined desired outcome or the determined non-desired outcome occurring for the simulated object.

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