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Interactive electronic game results as health indicators

  • US 8,409,013 B2
  • Filed: 06/02/2011
  • Issued: 04/02/2013
  • Est. Priority Date: 06/02/2010
  • Status: Expired due to Fees
First Claim
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1. A system, comprising:

  • a portable device including a processing device and a network interface to communicate over a network, the processing device configured to;

    collect over the network first information at a first time, the first information including at least one of a numerical score resulting from a first gameplay session using an interactive electronic gaming device, an in-game achievement resulting from the first gameplay session, or play duration resulting from the first gameplay session;

    collect over the network second information at a second different time, the second information including at least one of a numerical game score resulting from a second gameplay session using the interactive electronic gaming device, a game achievement resulting from the second gameplay session, or play duration resulting from the second gameplay session;

    identify a moving average based on the collected first and second information;

    collect over the network third information at a third different time, the third information including at least one of a numerical game score resulting from a third gameplay session using the interactive electronic gaming device, a game achievement resulting from the third gameplay session, or play duration resulting from the third gameplay session;

    compare the third information to the identified moving average; and

    notify a caregiver responsive to the comparison.

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