Game controller and method for harvesting user energy expended while playing a game
First Claim
Patent Images
1. A game controller to manipulate a game program, comprising:
- an energy harvesting unit configured to harvest motion of a user as energy when playing a game; and
an energy storing unit configured to store the energy harvested by the energy harvesting unit;
a body portion, at least a portion thereof being deformable to have a plurality of forms; and
a moving portion movable relative to the body portion, wherein the energy harvesting unit comprises a fixed magnet and a coil movable relative to the fixed magnet, and one of the fixed magnet and the coil is formed in the body portion, and the other of the fixed magnet and the coil is formed in the moving portion.
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Accused Products
Abstract
A game controller, a game machine, and a game system using the game controller is provided. The game controller manipulates a game program, and includes an energy harvesting unit to harvest motion of a user as energy when a game is played and an energy storing unit to store the energy harvested by using the energy harvesting unit.
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Citations
18 Claims
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1. A game controller to manipulate a game program, comprising:
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an energy harvesting unit configured to harvest motion of a user as energy when playing a game; and an energy storing unit configured to store the energy harvested by the energy harvesting unit; a body portion, at least a portion thereof being deformable to have a plurality of forms; and a moving portion movable relative to the body portion, wherein the energy harvesting unit comprises a fixed magnet and a coil movable relative to the fixed magnet, and one of the fixed magnet and the coil is formed in the body portion, and the other of the fixed magnet and the coil is formed in the moving portion. - View Dependent Claims (2, 3, 4, 5, 6, 7, 8)
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9. A game controller to manipulate a game program, the game controller comprising:
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an energy harvesting unit configured to harvest motion of a user as energy when playing a game; an energy storing unit configured to store the energy harvested by the energy harvesting unit; a body portion, at least a portion thereof being deformable to have a plurality of forms; and a moving portion movable relative to the body portion, wherein the energy harvesting unit is one of a linear generator and a rotational generator comprising a fixed magnet and a coil movable relative to the fixed magnet, and one of the fixed magnet and the coil is formed in the body portion, and the other of the fixed magnet and the coil is formed in the moving portion. - View Dependent Claims (10, 11)
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12. A game controller to manipulate a game program, the game controller comprising:
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an energy harvesting unit configured to harvest motion of a user as energy when playing a game; and an energy storing unit configured to store the energy harvested by the energy harvesting unit, wherein the energy harvesting unit is one of a linear generator and a rotational generator comprising a fixed magnet and a coil movable relative to the fixed magnet, the game controller is in the form of a pump action rifle having a hand grip movable in a lengthwise direction of a body of a gun barrel, and one of the fixed magnet and the coil is formed in the body of the gun barrel, and the other of the fixed magnet and the coil is formed in the hand grip.
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13. A game machine comprising:
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a game manipulation unit via which a manipulation of a game by a user is input;
an energy harvesting unit configured to harvest motion of the user as energy when the game is played;an energy storing unit configured to store the energy harvested by using the energy harvesting unit; a computer unit configured to execute a game program according to a signal input by using the game manipulation unit; a display unit to display characteristics of the game program executed in the computer unit; a body portion, at least a portion thereof being deformable to have a plurality of forms; and a moving portion movable relative to the body portion, wherein;
the energy harvesting unit comprises a fixed magnet and a coil movable relative to the fixed magnet, and one of the fixed magnet and the coil is formed in the body portion, and the other of the fixed magnet and the coil is formed in the moving portion. - View Dependent Claims (14)
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15. A game system comprising:
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a game controller configured to manipulate a game program, the game controller comprising an energy harvesting unit, configured to harvest motion of a user to energy when a game is played, and an energy storing unit configured to store the energy harvested by using the energy harvesting unit; a computer connected to the game controller in a wired or wireless manner, wherein the game program is executed in the computer according to a manipulation signal transmitted by using the game controller; a display device to output an image from the computer; a body portion, at least a portion thereof being deformable to have a plurality of forms; and a moving portion movable relative to the body portion, wherein; the energy harvesting unit comprises a fixed magnet and a coil movable relative to the fixed magnet, and one of the fixed magnet and the coil is formed in the body portion, and the other of the fixed magnet and the coil is formed in the moving portion.
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16. A method of manipulating a game program with a game controller, the method comprising:
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harvesting, via an energy harvesting unit, motion of a user as energy when playing a game by moving a coil relative to a fixed magnet; and storing the energy harvested by the energy harvesting unit within a storage component, wherein; the game controller comprises;
a body portion, at least a portion thereof being deformable to have a plurality of forms; anda moving portion movable relative to the body portion, and one of the fixed magnet and the coil is formed in the body portion, and the other of the fixed magnet and the coil is formed in the moving portion.
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17. A non-transitory computer-readable recording medium having embodied thereon a program that, when executed by a computer, performs a method of manipulating a game program with a game controller, the method comprising:
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harvesting, via an energy harvesting unit, motion of a user as energy when playing a game by moving a coil relative to a fixed magnet; and
storing the energy harvested by the energy harvesting unit within a storage component, wherein;the game controller comprises; a body portion, at least a portion thereof being deformable to have a plurality of forms; and a moving portion movable relative to the body portion, and one of the fixed magnet and the coil is formed in the body portion, and the other of the fixed magnet and the coil is formed in the moving portion.
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18. A game controller to manipulate a game program, the game controller comprising:
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a linear generator comprising a fixed magnet and a coil that is movable relative to the fixed magnet, the liner generator configured to convert energy of linear motion supplied by a user playing a game with the game controller into electrical energy; and an energy storing unit configured to store the electrical energy, wherein; the linear generator further comprises; a body portion, at least a portion thereof being deformable to have a plurality of forms; and a moving portion movable relative to the body portion, and one of the fixed magnet and the coil is formed in the body portion, and the other of the fixed magnet and the coil is formed in the moving portion.
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Specification