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Method and system of interaction within both real and virtual worlds

  • US 8,412,662 B2
  • Filed: 06/04/2009
  • Issued: 04/02/2013
  • Est. Priority Date: 06/04/2009
  • Status: Expired due to Fees
First Claim
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1. In a data processing system, a method comprising:

  • a receiver receiving information about a first behavior pattern comprising actions/activities of a first entity that exists in a real world;

    a processor creating a model of the first behavior pattern based on actions/activities of the first entity via execution of an event sequence analysis and adaptation engine;

    mapping, by using the model created, one or more first characteristics of the first behavior pattern of the first entity in the real world to one or more second characteristics of a second behavior pattern of a second entity that exists in a virtual world, according to a pre-defined set of rules, relations and conditions;

    identifying potential behavior patterns for the second entity by using the mapped first and second characteristics;

    selecting a current behavior pattern from among the potential behavior patterns of the second entity based on the mapped first and second characteristics; and

    triggering an optimized response by the second entity based on the current behavior pattern selected.

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